AlRevolver 1.1.0

dotnet add package AlRevolver --version 1.1.0
                    
NuGet\Install-Package AlRevolver -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AlRevolver" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AlRevolver" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="AlRevolver" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AlRevolver --version 1.1.0
                    
#r "nuget: AlRevolver, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AlRevolver@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AlRevolver&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=AlRevolver&version=1.1.0
                    
Install as a Cake Tool

AlRevolver

AlRevolver is the core package for building game sessions with dependency injection, logging, configuration, save-system hooks, chain pipelines, and interactions.

This package keeps its own core DLL and references these AlRevolver packages:

  • AlRevolver.SaveSystem
  • AlRevolver.Shared
  • AlRevolver.Configuration
  • AlRevolver.ChainOfResponsibility
  • AlRevolver.Interactions

It does not reference AlRevolver.GodotLogger or AlRevolver.GoogleSheets.

Install

dotnet add package AlRevolver

Usage

using AlRevolver;
using Microsoft.Extensions.DependencyInjection;

var builder = Game.CreateBuilder();

builder.Services.AddSingleton<GameState>();

var game = builder.Build();

using var session = await game.StartGameSession();
var state = session.ServiceProvider.GetRequiredService<GameState>();

public sealed class GameState;

Use game.CurrentGameSession when code needs to inspect the currently active session. It returns null when no session is active.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 138 5/12/2026