Antzy21.Games.SearchAlgorithms 1.0.0

dotnet add package Antzy21.Games.SearchAlgorithms --version 1.0.0
NuGet\Install-Package Antzy21.Games.SearchAlgorithms -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Antzy21.Games.SearchAlgorithms" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Antzy21.Games.SearchAlgorithms --version 1.0.0
#r "nuget: Antzy21.Games.SearchAlgorithms, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Antzy21.Games.SearchAlgorithms as a Cake Addin
#addin nuget:?package=Antzy21.Games.SearchAlgorithms&version=1.0.0

// Install Antzy21.Games.SearchAlgorithms as a Cake Tool
#tool nuget:?package=Antzy21.Games.SearchAlgorithms&version=1.0.0

SearchAlgorithms

Generic implimentations of search algorithms to be used in other projects

Documentation

minMax
        (getNodesFromParent: 'Node -> ('Move * 'Node) list)
        (evaulationFunction: 'Move option -> 'Node -> 'EvalValue)
        (depth: int)
        (isMaxing: bool)
        (previousMove: 'Move option)
        (parentNode: 'Node)
        : 'Move option * 'EvalValue =
minMaxAbPruning
        (getNodesFromParent: 'Node -> ('Move * 'Node) list)
        (evaulationFunction: 'Move option -> 'Node -> 'EvalValue)
        (depth: int)
        (isMaxing: bool)
        (previousMove: 'Move option)
        (parentNode: 'Node)
        : 'Move option * 'EvalValue =

Both minMax and minMaxAbPruning take the same parameters.<br/> They will also both return the same result for given inputs.<br/> Alpha Beta pruning is likely to provide significant performance improvements.

Parameters:

  • getNodesFromParent<br/> This function takes in a node and returns a list of moves and nodes.<br/> Nodes might be GameStates and moves are how the new gameState arrose from the previous gameState.<br/> Multiple moves might be playable from a given gamestate, hence this function returns a list of moves and corresponding new gameStates.
  • evaluationFunction<br/> This function takes a move and node, and returns an evaluation.<br/> This will be a heurstical evaluation of a static gameState, but can also take into account the move being made, to enrich the heristic calculation.<br/> The move parameter must be optional, because there may not be a previous move, for example the start of a game.
  • depth<br/> How deep to perform the search
  • isMaxing<br/> Should the algorithm try to maximise the evaluation from the start?<br/> This is relevant to the evaluation function between two players.<br/> If it is player1's turn and the evaluation function is set to be larger if player1 is winning, then isMaxing should be true.
  • previousMove<br/> This is required in the event that the node has no children, and so is evaluated immediately.<br/> The evaluation takes in an option move, which is provided here.<br/> It is possible to default pass None here, but this may not evaluate the node correctly.
  • parentNode<br/> This is the current node, or gameState that is getting evaluated.
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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Version Downloads Last updated
1.0.0 234 11/19/2023

Initial publication