Appccelerate.StateMachine 5.1.0

Hierarchical state machine with fluent definition syntax
     states and events can be defined with enums, strings or ints - resulting in single class state machines,
     actions on transitions, entry and exit actions, transition guards,
     hierarchical with different history behaviors to initialize state always to same state or last active state,
     fluent definition interface,
     synchronous/asynchronous state machine (passive state machine handles state transitions synchronously, active state machine handles state transitions asynchronously on the worker thread of the state machine),
     extensible thorough logging,
     state machine report for description of state machine (csv, yEd)

Install-Package Appccelerate.StateMachine -Version 5.1.0
dotnet add package Appccelerate.StateMachine --version 5.1.0
<PackageReference Include="Appccelerate.StateMachine" Version="5.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Appccelerate.StateMachine --version 5.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Appccelerate.StateMachine, 5.1.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Appccelerate.StateMachine as a Cake Addin
#addin nuget:?package=Appccelerate.StateMachine&version=5.1.0

// Install Appccelerate.StateMachine as a Cake Tool
#tool nuget:?package=Appccelerate.StateMachine&version=5.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

     - completely redesigned the state machine definition API.
       You can now define a state machine definition and then spawn state machine instances from the definition.
       This speeds up creation of state machines from a static definition for example in ASP.NET requests.
       The initial state is set at definition time (on the definition) and not on the state machine anymore.
       The interfaces of the extensions had to be changed, too.
       For details see, and
     - Loading and saving the state machinbe now includes the queued events. The whole internal state holding was redesigned to be in a single place. Details see
     - fixed that Fire on AsyncActiveStateMachine could not complete on blocking ExecuteOnEntry. Details see
     - changed release pipeline of Appccelerate.StateMachine and lots of internal stuff

     - back to .net standard 1.0
     - fixed nuget package containing wrong assembly

     - adds AsyncPassiveStateMachine that supports async/await for transition actions, entry/exit actions, guards and save/load.
     - targets .net standard 1.3 to support async/await

     - fixed: wrong target framework was specified in nuget package. Now targets .net standard 1.0

     - targets now .net standard 1.0 so you can use the state machine almost anywhere .net exists
     - fixed a bug when passing a 'null' argument to the state machine

NuGet packages (1)

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WPF animation control. Features: * Play, Pause, Forward, Backward buttons * Speed slider * Sticky positions

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Version History

Version Downloads Last updated
5.1.0 99,223 11/27/2019
5.0.0-pre0003 1,838 12/22/2017
4.5.0-pre0000 1,619 12/1/2017
4.4.0 125,129 7/7/2017
4.0.0 3,287 6/23/2017
3.3.0 102,857 6/2/2017
3.2.0 842 5/24/2017
2.12.0 32,580 1/14/2015
2.7.0 2,333 10/6/2014
2.1.0 3,841 1/20/2014
1.0.84 2,428 5/31/2013
1.0.83 1,189 5/31/2013
1.0.44 2,355 10/28/2012
1.0.29 1,333 6/15/2012
1.0.25-alpha 1,092 6/12/2012
1.0.24-alpha 1,155 4/5/2012
1.0.21-alpha 1,054 3/21/2012