ArrayT 0.29.0

dotnet add package ArrayT --version 0.29.0
                    
NuGet\Install-Package ArrayT -Version 0.29.0
                    
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<PackageReference Include="ArrayT" Version="0.29.0" />
                    
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<PackageVersion Include="ArrayT" Version="0.29.0" />
                    
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<PackageReference Include="ArrayT" />
                    
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paket add ArrayT --version 0.29.0
                    
#r "nuget: ArrayT, 0.29.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ArrayT@0.29.0
                    
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#addin nuget:?package=ArrayT&version=0.29.0
                    
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#tool nuget:?package=ArrayT&version=0.29.0
                    
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ArrayT

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ArrayT is an F# extension and module library for Array<'T>

It also works in Javascript and Typescript with Fable.

Motivation

I was always annoyed that an IndexOutOfRangeException does not include the actual index that was out of bounds nor the actual size of the array. This library fixes that in array.Get, array.Set, array.SliceNeg and other item access functions. That was the initial motivation for creating this library. It became a more general library for safer and more convenient array manipulation in F#.

This library was designed for use with F# scripting.
Functions and methods never return null.
Only functions starting with try... will return an F# Option.
When ArrayT rejects invalid input, it throws a descriptive exception such as ArrayTArgumentException, ArrayTArgumentNullException, or ArrayTKeyNotFoundException. Each type inherits from its corresponding .NET exception type, so existing .NET exception handlers still work. Index errors use IndexOutOfRangeException directly because that type is sealed.

See also https://github.com/goswinr/ResizeArray/ for a similar library for ResizeArray<'T>.

It Includes

  • An Array module that adds functions to the Array module from FSharp.Core.
    See docs

  • Extension members on Array like
    .Get idx .Set idx item .First .Last .SecondLast xs.DebugIdx.[i] and more..
    With nicer IndexOutOfRangeException messages that include the bad index and the actual size.
    See docs

Full API Documentation

goswinr.github.io/ArrayT

Usage

Just open the namespace

open ArrayT

this namespace contains:

  • a module also called Array. It will add additional functions to the Array module from FSharp.Core.

  • this will also auto open the extension members on Array<'T>

Examples

Better error messages

The core motivation: descriptive exceptions when accessing out-of-range indices.

#r "nuget: ArrayT"
open ArrayT

let xs = [| 0 .. 88 |]

xs.Get(99)

throws

System.IndexOutOfRangeException: Array.Get: Can't get index 99 from:
array<Int32> with 89 items:
  0: 0
  1: 1
  2: 2
  3: 3
  4: 4
  ...
  88: 88

instead of the usual unhelpful System.IndexOutOfRangeException: Index was outside the bounds of the array.

The same applies to Set:

xs.Set 99 0
// throws: Array.Set: Can't set index 99 to 0 on:
// array<Int32> with 89 items: ...

If you want to use bracket notation xs.[i] with these descriptive errors, use the DebugIdx member:

let item = xs.DebugIdx.[99]   // throws with same descriptive message
xs.DebugIdx.[99] <- 0         // setter also has descriptive errors

Positional access

Convenient properties for accessing items at common positions:

let arr = [| "a"; "b"; "c"; "d"; "e" |]

arr.First       // "a"
arr.Second      // "b"
arr.Third       // "c"
arr.Last        // "e"
arr.SecondLast  // "d"
arr.ThirdLast   // "c"

// These are settable too
arr.Last <- "z"          // arr is now [| "a"; "b"; "c"; "d"; "z" |]

// For single-element arrays
let single = [| 42 |]
single.FirstAndOnly  // 42

Or via module functions for use in pipelines:

[| 10; 20; 30 |] |> Array.first       // 10
[| 10; 20; 30 |] |> Array.last        // 30
[| 10; 20; 30 |] |> Array.secondLast  // 20

Negative indexing (Python-style)

Use negative indices where -1 is the last item, -2 the second last, and so on:

let arr = [| "a"; "b"; "c"; "d"; "e" |]

arr.GetNeg(-1)    // "e" (last)
arr.GetNeg(-2)    // "d" (second last)
arr.SetNeg -1 "z"

// Module functions
arr |> Array.getNeg -1   // "e"
arr |> Array.setNeg -2 "x"

Looped indexing

Treats the array as circular, wrapping around in both directions:

let arr = [| "a"; "b"; "c" |]

arr.GetLooped(3)    // "a" (wraps around)
arr.GetLooped(4)    // "b"
arr.GetLooped(-1)   // "c" (wraps backward)
arr.GetLooped(-4)   // "c"

Slicing with negative indices

Unlike the built-in a.[1..3] slice syntax, SliceNeg supports negative indices:

let arr = [| 0; 1; 2; 3; 4; 5; 6; 7; 8; 9 |]

arr.SliceNeg(2, 5)     // [| 2; 3; 4; 5 |]     (inclusive on both ends)
arr.SliceNeg(0, -1)    // [| 0; 1; .. ; 9 |]   (full copy, -1 = last)
arr.SliceNeg(1, -2)    // [| 1; 2; .. ; 8 |]   (skip first and last)
arr.SliceNeg(-3, -1)   // [| 7; 8; 9 |]        (last 3 items)

// Module function
arr |> Array.sliceNeg 1 -2    // [| 1; 2; .. ; 8 |]

(arr.Slice and Array.slice still work, but are obsolete: in .NET the .Slice method of some collections, like List<'T> and Span<'T>, takes a start index and a length. For a start index and a length use Array.sub.)

SliceIdx rejects negative indices, SliceLooped wraps any index around with modulo:

arr.SliceIdx(2, 5)       // [| 2; 3; 4; 5 |]
arr.SliceIdx(-3, -1)     // throws IndexOutOfRangeException
arr.SliceLooped(-3, -1)  // [| 7; 8; 9 |]
arr.SliceLooped(10, 12)  // [| 0; 1; 2 |]  (10 wraps to 0, 12 to 2)
arr.SliceLooped(8, 11)   // [||]           (11 wraps to 1, which is before 8)

// Module functions
arr |> Array.sliceIdx 2 5
arr |> Array.sliceLooped -3 -1

Grouping into a dictionary

Array.groupByDict uses F# structural equality for grouping and dictionary lookups on both .NET and Fable. Keys must support equality ('Key : equality); null and None keys are rejected. Elements within each group keep their input order.

let groups = [|1; 2; 3; 4; 5|] |> Array.groupByDict (fun x -> [|x % 2|])
groups.[[|1|]]    // [|1; 3; 5|], looked up using a fresh, structurally equal array key

Trimming

Remove items from the start and end:

let arr = [| 0; 1; 2; 3; 4; 5 |]

arr |> Array.trim 1 1   // [| 1; 2; 3; 4 |]  (trim 1 from each end)
arr |> Array.trim 2 0   // [| 2; 3; 4; 5 |]  (trim 2 from start)

Rotating

Shift elements circularly:

let arr = [| 1; 2; 3; 4; 5 |]

arr |> Array.rotate 1    // [| 5; 1; 2; 3; 4 |]  (rotate up by 1)
arr |> Array.rotate -1   // [| 2; 3; 4; 5; 1 |]  (rotate down by 1)
arr |> Array.rotate 2    // [| 4; 5; 1; 2; 3 |]  (rotate up by 2)

// Rotate until a condition is met
[| 3; 1; 4; 1; 5 |] |> Array.rotateUpTill (fun x -> x = 5)
// [| 5; 3; 1; 4; 1 |]

Windowed pairs and triples

Iterate over consecutive elements:

let arr = [| "a"; "b"; "c"; "d" |]

// Consecutive pairs (not looped, result is 1 shorter)
arr |> Array.windowed2
// seq { ("a","b"); ("b","c"); ("c","d") }

// Looped pairs (includes wrap-around, same length as input)
arr |> Array.thisNext
// seq { ("a","b"); ("b","c"); ("c","d"); ("d","a") }

arr |> Array.prevThis
// seq { ("d","a"); ("a","b"); ("b","c"); ("c","d") }

// Consecutive triples (not looped, result is 2 shorter)
arr |> Array.windowed3
// seq { ("a","b","c"); ("b","c","d") }

// Looped triples (same length as input)
arr |> Array.prevThisNext
// seq { ("d","a","b"); ("a","b","c"); ("b","c","d"); ("c","d","a") }

With indices:

let arr = [| 10; 20; 30; 40 |]

arr |> Array.windowed2i
// seq { (0, 10, 20); (1, 20, 30); (2, 30, 40) }

arr |> Array.iThisNext
// seq { (0, 10, 20); (1, 20, 30); (2, 30, 40); (3, 40, 10) }

Min and max (top 2 and top 3)

Find the smallest or largest elements:

let arr = [| 5; 1; 9; 3; 7 |]

Array.min2 arr          // (1, 3)     smallest and second smallest
Array.max2 arr          // (9, 7)     biggest and second biggest
Array.min3 arr          // (1, 3, 5)
Array.max3 arr          // (9, 7, 5)

// By projection
let words = [| "hi"; "hello"; "hey" |]
Array.min2By String.length words   // ("hi", "hey")
Array.max2By String.length words   // ("hello", "hey")

// Get indices instead of values
Array.min2IndicesBy String.length words   // (0, 2)
Array.max2IndicesBy String.length words   // (1, 2)

Finding duplicates

Array.duplicates [| 1; 2; 3; 2; 4; 3 |]
// [| 2; 3 |]    (each duplicate reported once, ordered by where it repeats)

Array.duplicatesBy String.length [| "hi"; "hey"; "go"; "bye" |]
// [| "go"; "bye" |]    (the items where length 2 and length 3 repeat)

Partitioning

let small, medium, large =
    [| 1; 15; 150; 7; 70 |] |> Array.partition3 (fun x -> x < 10) (fun x -> x < 100)
// [| 1; 7 |], [| 15; 70 |], [| 150 |]   (each item goes to the first predicate that is true)

// With different result types:
let numbers, words =
    [| "1"; "a"; "2" |]
    |> Array.partitionBy (fun s -> match Int32.TryParse s with | true, i -> Choice1Of2 i | _ -> Choice2Of2 s)
// [| 1; 2 |], [| "a" |]

partition4, partition5, partition3By, partition4By and partition5By work the same way.

Searching

let arr = [| 10; 20; 30; 40; 50 |]

Array.findValue 30 0 4 arr       // 2     (found at index 2)
Array.findValue 99 0 4 arr       // -1    (not found)
Array.findLastValue 30 0 4 arr   // 2     (search from end)

// Search for sub-array pattern
let hay = [| 1; 2; 3; 4; 5; 3; 4 |]
Array.findArray [| 3; 4 |] 0 6 hay       // 2   (first match)
Array.findLastArray [| 3; 4 |] 0 6 hay   // 5   (last match)

Array checks

let arr = [| 1; 2; 3 |]

arr.IsEmpty         // false
arr.IsNotEmpty      // true
arr.HasItems        // true   (same as IsNotEmpty)
arr.IsSingleton     // false

// Module functions
arr |> Array.isNotEmpty         // true
arr |> Array.isSingleton        // false
arr |> Array.hasItems 3         // true   (exactly 3 items)
arr |> Array.hasMinimumItems 2  // true   (at least 2 items)
arr |> Array.hasMaximumItems 5  // true   (at most 5 items)
arr |> Array.count              // 3
arr |> Array.countIf (fun x -> x > 1)  // 2

Validation

Chainable validation methods for defensive programming:

let result =
    someArray
    |> Array.failIfEmpty "Input array must not be empty"
    |> Array.failIfLessThan 3 "Need at least 3 elements"
    |> Array.map doSomething

// Extension member versions
someArray
    .FailIfEmpty("Input must not be empty")
    .FailIfLessThan(3, "Need at least 3 elements")

Swapping

let arr = [| "a"; "b"; "c"; "d" |]
Array.swap 0 3 arr
// arr is now [| "d"; "b"; "c"; "a" |]

String representation

let arr = [| 1; 2; 3; 4; 5; 6; 7 |]

arr.AsString
// "array<Int32> with 7 items:
//   0: 1
//   1: 2
//   2: 3
//   3: 4
//   4: 5
//   ...
//   6: 7"

arr.ToString(3)   // show only first 3 entries (and the last one)
// "array<Int32> with 7 items:
//   0: 1
//   1: 2
//   2: 3
//   ...
//   6: 7"

Skipping index checks in Fable

When compiling with Fable you can define the UNCHECKED symbol, e.g. dotnet fable --define UNCHECKED. Then xs.Get, xs.Set, xs.Idx, Array.get and Array.set skip their index checks (and Array.get and Array.set their null checks too) and compile to plain JavaScript arr[i] access. Array.zeroCreateUndef then emits new Array(len) without filling the items with default values. It is only available for reference types.

This works because Fable compiles ArrayT from source. On .NET the precompiled ArrayT.dll from NuGet is used, so UNCHECKED has no effect there.

Use of AI and LLMs

All core functions are written by hand to ensure performance and correctness.
However, AI tools have been used for code review, typo and grammar checking in documentation
and to generate not all but many of the tests.

Tests

All Tests run in both javascript and dotnet. Successful Fable compilation to typescript is verified too. Go to the tests folder:

cd Tests

The tests use Scriptorium (Scriptorium.Quill + Scriptorium.Nib). The same test suite runs unchanged on .NET and on JS via Fable.

For testing with .NET:

dotnet run

for JS testing via Fable and TS verification:

npm ci      # first time only
npm test

License

MIT

Changelog

see CHANGELOG.md

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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Included target framework(s) (in package)
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Version Downloads Last Updated
0.29.0 50 10/10/2026
0.28.0 77 9/27/2026
0.27.0 68 9/26/2026
0.26.1 80 9/8/2026
0.26.0 182 3/13/2026
0.25.0 107 2/11/2026
0.24.1 138 1/17/2026
0.24.0 164 10/11/2025
0.23.0 260 2/21/2025
0.22.0 204 11/1/2024
0.21.0 196 11/1/2024
0.20.0 199 9/19/2024
0.19.0 215 5/7/2024

### Added

- `Array.min_IEEE754` and `max_IEEE754` propagate NaN (if any element is NaN, NaN is returned) and treat -0.0 as smaller than +0.0, as the IEEE 754:2019 'minimum' and 'maximum' operations. Unlike `Array.min` and `max` from FSharp.Core, the result does not depend on where NaN is in the array.
- `Array.minNumber` and `maxNumber` skip NaN and treat -0.0 as smaller than +0.0, as the IEEE 754:2019 'minimumNumber' and 'maximumNumber' operations. See https://github.com/dotnet/fsharp/issues/13207#issuecomment-1194411950
- `Array.minNumberBy` and `maxNumberBy` skip NaN keys, like `Array.minNumber` and `maxNumber` skip NaN values, and like `ResizeArray.minBy` and `maxBy` in ResizeArrayT. An element with a NaN key is only returned if all keys are NaN. Unlike `Array.minBy` and `maxBy` from FSharp.Core, the result does not depend on where NaN keys are in the array.

### Changed

- ArrayT now targets `netstandard2.0` only, instead of `net8.0` and `net472`. It still works on .NET Framework 4.6.1+, .NET Core and modern .NET. The tests run on `net8.0`.
- ArrayT now raises specific `ArrayT...Exception` types for argument, null, and missing-key errors. Each inherits from its corresponding .NET exception type, so existing handlers continue to work. Index errors remain `IndexOutOfRangeException` because that .NET type is sealed.
- **Breaking:** `Array.groupByDict` now requires `'Key : equality` and uses F# structural equality for grouping and dictionary lookups on both .NET and Fable. Structurally equal array keys now form one group on .NET too.

### Fixed

- `Array.groupByDict` explicitly rejects null and `None` keys with an `ArrayTArgumentNullException`, matching its documented restriction.
- `Array.minIndexBy`, `maxIndexBy`, `min2By`, `max2By`, `min2IndicesBy`, `max2IndicesBy`, `min3By`, `max3By`, `min3IndicesBy` and `max3IndicesBy` ignore NaN keys at any position, NaN keys are ranked after all other keys. Before, a NaN key at the start of the array was returned.
- `Array.min2`, `max2`, `min3` and `max3` rank NaN after all other values. Before, the result depended on where NaN was in the array.