AssetsTools 0.1.2
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
.NET Framework 4.6.1
This package targets .NET Framework 4.6.1. The package is compatible with this framework or higher.
dotnet add package AssetsTools --version 0.1.2
NuGet\Install-Package AssetsTools -Version 0.1.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AssetsTools" Version="0.1.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AssetsTools --version 0.1.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AssetsTools, 0.1.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AssetsTools as a Cake Addin
#addin nuget:?package=AssetsTools&version=0.1.2
// Install AssetsTools as a Cake Tool
#tool nuget:?package=AssetsTools&version=0.1.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
AssetsTools
This is an AssetBundle manipulation library for C# inspired by Unity Asset Bundle Extractor.
Features
- Supports Loading/Saving AssetBundle file with or without LZ4 compression
- Supports Loading/Storing AssetsFile from AssetBundle
- Supports Loading Object from AssetsFile as a DynamicObject
- Supports Storing Object to AssetsFile with the content of DynamicObject
- Supports .NET 4.6.1/.NET Standard 2.0
Installation
Use NuGet package. (AssetsTools by grainrigi)
Examples
Rewriting m_IsReadable
flag of Texture2D
using AssetsTools;
using AssetsTools.Dynamic;
public static class Program {
public static void Main() {
// Load AssetBundle
AssetBundleFile bundle = AssetBundleFile.LoadFromFile("texture.unity3d");
// Load AssetsFile
AssetsFile assets = bundle.Files[0].ToAssetsFile();
// Rewrite Texture2D Objects
foreach(var obj in assets.ObjectsWithClass(ClassIDType.Texture2D)) {
DynamicAsset tex = obj.ToDynamicAsset();
tex.AsDynamic().m_IsReadable = true;
obj.LoadDynamicAsset(tex);
}
// Store the modified AssetsFile
bundle.Files[0].LoadAssetsFile(assets);
// Save the AssetBundle
bundle.SaveToFile("texture.mod.unity3d");
}
}
How to build
Prerequisits
- Visual Studio 2017 or dotnet
- .NET Framework 4.6.1 (for net461 build)
- .NET Core 2.0 (for netstandard2.0 build)
With VS2017
Just load the AssetsTools.sln and build the whole solution.
With dotnet
Just execute dotnet build
in the root directory.
License
MIT
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.6.1
- No dependencies.
-
.NETStandard 2.0
- System.Reflection.Emit.Lightweight (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.