AttributeNetworkWrapper.Fody 1.0.0

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dotnet add package AttributeNetworkWrapper.Fody --version 1.0.0
                    
NuGet\Install-Package AttributeNetworkWrapper.Fody -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AttributeNetworkWrapper.Fody" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AttributeNetworkWrapper.Fody" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="AttributeNetworkWrapper.Fody" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AttributeNetworkWrapper.Fody --version 1.0.0
                    
#r "nuget: AttributeNetworkWrapper.Fody, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AttributeNetworkWrapper.Fody@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AttributeNetworkWrapper.Fody&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=AttributeNetworkWrapper.Fody&version=1.0.0
                    
Install as a Cake Tool

AttributeNetworkWrapper

This is a Fody weaver addin, which runs on build to modify the IL of the project.

A lot of this took inspiration from Mirror, the networking library for unity. I thought that would be cool if something like that was usable outside of unity, so here we are.

Use

This calls a bunch of abstract functions that you, the user must override to handle sending messages, and calling certain functions on receive.

Classes that you must override are NetworkManager and Transport.

You call rpcs by using either Server/Client/Multi Rpc Attribute:

[ServerRpc(Reliable)]
public static void Server_DoStuff(int param1, bool param2)
{

}

(Server_ prefix just used for readability)

on build, this gets compiled to:

[ServerRpc(Reliable)]
public static void Server_DoStuff(int param1, bool param2)
{
      if (NetworkManager.Instance == null) return;

      using NetworkWriter writer = new NetworkWriter();
      writer.WritesShort(FunctionHash); //defined on build
      writer.WriteInt(param1);
      writer.WriteBool(Param2);
      NetworkManager.Instance.SendRpcToServer(writer);
}

Note, all rpc's MUST be 'public static void'

Now when this function gets called, it instead sends the rpc to the Server, where it then will be called with the suplied params.

It moves the code that was on DoStuff into UserCode_DoStuff, that after receiving an rpc, gets called after its params are deserialized.

Other Examples

A function using [ClientRpc] First parameter MUST be ClientNetworkConnection, which will be the client this rpc will be sent to.

Example:

[ClientRpc]
public static void Client_DoStuff(ClientNetworkConnection conn, int param1, bool param2) 

And a function using [ServerRpc] can optionally have a ClientNetworkConnection parameter that will be suplied with the client who called this rpc.

Example:

[ServerRpc]
public static void Server_DoStuff(ClientNetworkConnection sender)
{
      Client_DoStuff(sender, 1, true);
}

Sending custom data

To send and receive your own data types, you can write Extension methods for NetworkWriter/NetworkReader, like:

public static void WriteVector2(this NetworkWriter writer, Vector2 vector) { //write }

public static Vector2 ReadVector2(this NetworkReader reader) { //read }

These extensions are detected while bulding and used where necessary, such as:

[MultiRpc(Unreliable)] //Gets invoked on every client, called by server.
public static void Multi_DoStuff(Vector2 vec) 
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

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