BeeneticToolkit.Godot 0.1.1

dotnet add package BeeneticToolkit.Godot --version 0.1.1
                    
NuGet\Install-Package BeeneticToolkit.Godot -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BeeneticToolkit.Godot" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BeeneticToolkit.Godot" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="BeeneticToolkit.Godot" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BeeneticToolkit.Godot --version 0.1.1
                    
#r "nuget: BeeneticToolkit.Godot, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BeeneticToolkit.Godot@0.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BeeneticToolkit.Godot&version=0.1.1
                    
Install as a Cake Addin
#tool nuget:?package=BeeneticToolkit.Godot&version=0.1.1
                    
Install as a Cake Tool

BeeneticToolkit.Godot

Thin Godot shell helpers for the Beenetic game-dev standard. This is the one sanctioned home of Godot coupling in shared code: it consumes the pure BeeneticToolkit and bridges it into Godot.

The rule: your pure game core (Game.Core) must never reference this library. Only the Godot shell (Game.Godot) does. That keeps the core headless-testable — the whole point of the standard.

net8.0, references GodotSharp (compile-only; the consuming game's Godot.NET.Sdk supplies the runtime) + BeeneticToolkit.Logging/.Random. Pinned to the Godot 4.7 line.

v0.1 surface (in progress)

Type Role
GameBootstrap + GameConfig composition root (Session* pattern as a Godot autoload + Resource)
GodotLogger / GodotLogging routes BeeneticToolkit.Logging output to Godot's console
GodotSaveStore user:// save/load + offline-time delta
GodotNodePool<T> pooled enemies/projectiles
FixedStepDriver (+ FixedStepAccumulator) deterministic fixed tick + speed multiplier

Design note: every Godot-coupled type is a thin shell over an engine-free helper (e.g. FixedStepAccumulator), so the real logic is unit-tested headless via dotnet test; only the Godot-bound glue needs godot --headless.

Full spec: the standard's godot/shell-package-spec.md.

Build & test

dotnet test BeeneticToolkit.Godot.sln

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.1 81 7/15/2026
0.1.0 83 7/15/2026