Beskar.Networking.Abstractions
3.0.5
dotnet add package Beskar.Networking.Abstractions --version 3.0.5
NuGet\Install-Package Beskar.Networking.Abstractions -Version 3.0.5
<PackageReference Include="Beskar.Networking.Abstractions" Version="3.0.5" />
<PackageVersion Include="Beskar.Networking.Abstractions" Version="3.0.5" />
<PackageReference Include="Beskar.Networking.Abstractions" />
paket add Beskar.Networking.Abstractions --version 3.0.5
#r "nuget: Beskar.Networking.Abstractions, 3.0.5"
#:package Beskar.Networking.Abstractions@3.0.5
#addin nuget:?package=Beskar.Networking.Abstractions&version=3.0.5
#tool nuget:?package=Beskar.Networking.Abstractions&version=3.0.5
<h1> <p align="center"> <img src="https://github.com/MarvinDrude/Beskar.Networking/blob/master/Resources/banner.png" alt="Logo" width="256" /> <br /> Beskar.Networking </p> </h1> <p align="center"> Fast, <code>.NET 10</code> native, high-performance, low-allocation networking library.<br/> Built for modern <code>C#</code> includes TCP, WebSockets, QUIC, UDP, UDS, Named Pipes, Memory, and MQTT.<br/> No external runtime dependencies besides <b>Beskar</b>.<br/><br/> <a href="#about">About</a> · <a href="#quick-start">Quick Start</a> · <a href="#api-overview">API Overview</a> · <a href="#roslyn-source-generators">Source Generators</a> · <a href="#transport-comparison">Transports</a> · <a href="#examples">Examples</a> · <a href="#documentation">Documentation</a> · <a href="#performance-benchmarks">Performance</a> </p> <br/>
<br/>
About
Main reasons for why you should consider using Beskar.Networking for your next Networking, IPC, or MQTT use case:
- Made with passion and love for the craft.
- Built for modern
.NET 10usingC#and designed to be highly performant, low-allocation, and easy to use. - Extreme Performance: From 100,000 up to 12,700,000 messages/packets per second with zero/near-zero allocations via
System.IO.Pipelines. - Roslyn Incremental Source Generators: Compile-time protocol framing and zero-allocation MQTT topic byte generation.
- Built-in Chaos Engineering: Test network resiliency with built-in fault injection (latency jitter, packet drops, bandwidth caps, abrupt teardowns).
- Transport Independence: Run MQTT or Resilient protocols seamlessly over TCP, WebSockets, QUIC, UDP, Unix Domain Sockets (UDS), Named Pipes, or In-Memory.
- Native OpenTelemetry & Metrics: Built-in
System.Diagnostics.Metricsmeters across all transports, resilient protocol, and MQTT broker/client. - Full MQTT v3.1.1 & v5.0 Support: High-performance broker and client with retained message persistence, offline crash-safe queuing, and user properties.
- No external runtime dependencies besides .NET and Beskar.
NuGet packages overview
Quick Start
Beskar.Networking provides 3 distinct levels of abstraction depending on your application needs.
Bare-Metal Transport API (Low-Level)
What it's worth: Maximum speed and total control over raw bytes using
System.IO.Pipelines. Zero framework overhead. Ideal for building custom wire protocols, high-performance proxy gateways, or specialized network microservices.
var endPoint = new IPEndPoint(IPAddress.Loopback, 9000);
// Server Listener
await using var listener = new TcpNetworkListener(endPoint, new TcpTransportOptions());
await listener.BindAsync();
var serverTask = Task.Run(async () =>
{
// ReSharper disable once AccessToDisposedClosure
var sessionResult = await listener.AcceptSessionAsync();
if (sessionResult.Failed) return;
await using var session = sessionResult.Success;
var streamResult = await session.AcceptStreamAsync();
if (streamResult.Failed) return;
var stream = streamResult.Success;
// Read raw pipeline input
var readResult = await stream.Transport.Input.ReadAsync();
Console.WriteLine($"Received: {Encoding.UTF8.GetString(readResult.Buffer.FirstSpan)}");
});
// Client Connection
await using var client = new TcpNetworkClient(new TcpTransportOptions());
var connectResult = await client.ConnectAsync(endPoint);
if (!connectResult.Failed)
{
var session = connectResult.Success;
var streamResult = await session.AcceptStreamAsync();
if (!streamResult.Failed)
{
var clientStream = streamResult.Success;
// Write directly to pipeline output
var bytes = "Hello Bare Metal!"u8.ToArray();
await clientStream.Transport.Output.WriteAsync(bytes);
}
}
// Wait for server task to finish processing received message
await serverTask;
Full MQTT Broker & Client (v3.1.1 & v5.0)
What it's worth: Full-featured, enterprise-grade MQTT pub/sub engine over any transport (TCP, WebSockets, UDS, Named Pipes, or Memory). Features QoS 0/1/2, Retained message persistence, offline crash-safe queuing, Topic Aliases, and User Properties trace contexts. Ideal for IoT fleets, event-driven microservices, and telemetry pipelines.
var endPoint = new IPEndPoint(IPAddress.Loopback, 1883);
// 1. Spin up MQTT Server / Broker
var broker = MqttServerFactory.CreateBuilder()
.WithDefaultClientIdGenerator()
.UseTcp(endPoint.Port)
.Build();
var startResult = await broker.StartAsync();
// 2. Subscriber Client
await using var subClient = MqttClientFactory.CreateTcp();
subClient.AddMessageReceiveHandler((ctx, ct) => {
Console.WriteLine($"Received [{ctx.Message.Topic}]: {Encoding.UTF8.GetString(ctx.Message.Payload.Span)}");
return ValueTask.CompletedTask;
});
var connectResult = await subClient.ConnectAsync(new ConnectOptions { EndPoint = endPoint, ProtocolVersion = MqttProtocolVersion.V50 });
await subClient.SubscribeAsync(SubscribeOptions.Create().WithTopicFilter("sensors/temp", QualityOfServiceType.AtLeastOnce).Build());
// 3. Publisher Client
await using var pubClient = MqttClientFactory.CreateTcp();
var pubConnResult = await pubClient.ConnectAsync(new ConnectOptions { EndPoint = endPoint, ProtocolVersion = MqttProtocolVersion.V50 });
var pubResult = await pubClient.PublishAsync(PublishOptions.Create()
.WithTopic("sensors/temp")
.WithPayload("{ \"celsius\": 22.5 }")
.WithQualityOfService(QualityOfServiceType.AtLeastOnce)
.Build());
await Task.Delay(500);
await subClient.DisconnectAsync(new DisconnectOptions());
await pubClient.DisconnectAsync(new DisconnectOptions());
await broker.StopAsync();
Resilient Managed Engine (High-Level Event-Driven)
What it's worth: Production-ready real-time networking without connection handling boilerplate. Out-of-the-box auto-reconnection, ping-pong heartbeats with live RTT latency monitoring, HMAC challenge-response security, and framing serialization. Ideal for multiplayer games, chat applications, and financial streaming.
var endPoint = new IPEndPoint(IPAddress.Loopback, 9005);
// 1. Resilient Server
var server = ResilientServerFactory.CreateBuilder().UseTcp(endPoint).Build();
server.Events.FrameReceived.Add((ctx, ct) =>
{
var text = Encoding.UTF8.GetString(ctx.Frame.GetPayloadSequence().ToArray());
Console.WriteLine($"Server received: {text}");
// Echo response frame back
return ctx.Client.SendAsync(BeskarPacket.CreateMessage("Pong!"u8.ToArray()), ct);
});
await server.StartAsync();
// 2. Resilient Client (with Auto-Reconnect enabled)
var client = ResilientClientFactory.CreateTcp<BeskarPacket>(clientOptions: new ResilientClientOptions
{
Reconnecting = new ResilientClientReconnectionOptions { AutoReconnect = true }
});
client.Events.FrameReceived.Add((ctx, ct) =>
{
Console.WriteLine($"Client received: {Encoding.UTF8.GetString(ctx.Frame.GetPayloadSequence().ToArray())}");
return ValueTask.CompletedTask;
});
await client.ConnectAsync(endPoint);
await client.SendAsync(BeskarPacket.CreateMessage("Ping!"u8.ToArray()));
await Task.Delay(500);
await client.DisposeAsync();
await server.DisposeAsync();
API Overview
Beskar.Networking offers different levels of abstraction depending on your application needs:
Low-Level Transports
The core library features protocol-agnostic, low-level interfaces:
INetworkListener- The Server listener that accepts incoming connections and manages sessions.INetworkClient- The client that initiates connections and manages sessions.INetworkSession- Represents a single connection between a client and server.INetworkStream- Provides transport-agnostic handling (supporting TCP, WebSockets, QUIC, UDP, UDS, Named Pipes, or Memory).
These interfaces provide transport-agnostic handling. Because they are low-level, you are responsible for managing execution tasks yourself, such as starting your own accept loops, launching read/write tasks, and supervising session lifecycles.
Client Transport Optimization (Low-Level APIs)
When instantiating TcpNetworkClient, WsNetworkClient, QuicNetworkClient, UdsNetworkClient, or NamedPipeNetworkClient directly with custom options (TcpTransportOptions, WsTransportOptions, QuicTransportOptions, UdsTransportOptions, NamedPipeTransportOptions), the default IoQueueCount is optimized for servers and defaults to Math.Min(Environment.ProcessorCount, 24).
For client-side applications, you should explicitly configure the option's IoQueueCount (e.g. options.StreamOptions.IoQueueCount = 1 and options.SocketOptions.IoQueueCount = 1) to 1. Since a client only manages a single connection, this prevents allocating unnecessary idle memory pools and thread queues, drastically reducing the unmanaged and pinned memory footprint.
For more details, see the Basics Documentation.
High-Level Managed APIs
For protocols like MQTT, or connection-resilient networking, Beskar.Networking provides fully managed implementations:
- Fully Managed Broker & Client (MQTT): Pre-built wrappers that manage the connection, session, and stream states automatically.
- Resilient Client & Server: Connection-resilient managed wrappers (
ResilientClient<TFrame>andResilientServer<TFrame>) that handle transient disconnect supervision, automatic pings/pongs (keep-alive), protocol control handshakes, custom challenge-response authentication, and pluggable framing protocol generation. - Event-Driven: Fully event-driven design with convenient events to react to incoming messages, client connections, and status updates, eliminating the need to write custom accept loops or pipeline plumbing.
For more details, see the Resilient Documentation and Mqtt Documentation.
Roslyn Source Generators
Beskar.Networking comes equipped with Roslyn Incremental Source Generators to shift runtime reflections
and string formatting overhead to compile-time:
[GenerateFramingProtocol](FramingProtocolGenerator): Zero-boilerplate compilation of custom wire framing protocols.[GeneratedMqttTopic](MqttTopicGenerator): Compile-time MQTT topic path validation and generation of zero-allocationReadOnlySpan<byte>publishing overloads.
Transport Comparison
Swap underlying transports dynamically without altering high-level business logic:
| Transport | Encryption | Target Scope | Best For |
|---|---|---|---|
| Named Pipes | OS Native | Local IPC | Extremely fast Windows/Linux local process communication |
| Unix Domain Sockets (UDS) | OS Native | Local IPC | Ultra-low latency Linux/Unix inter-process communication |
| TCP | TLS 1.2/1.3 | LAN / WAN | Standard high-throughput client-server networking |
| WebSockets (WS/WSS) | TLS / SSL | Web / Firewall | Browser clients, proxies, and firewall-friendly duplex streaming |
| QUIC | Encrypted | Mobile / WAN | Multiplexed UDP-based connections with zero head-of-line blocking |
| UDP | Manual | LAN / Virtual | High-frequency datagram messaging & virtual session multiplexing |
| Memory | N/A | In-Process | Ultra-fast unit testing, mocking, and in-process communication |
Examples
We provide both basic and advanced example projects demonstrating how to use Beskar.Networking across various transports:
All examples: Root Folder
- Simple Ping-Pong Message (Bare-metal): Demonstrates low-level server listener binding, client connection, and raw bidirectional message exchange using length-prefixed framing over
System.IO.Pipelinesusing TCP. - Advanced Multi-Transport Chat Application: A complete chat application consisting of:
- Common: Reusable packet serialization and custom packet framing utilities.
- Server: Integrates a unified
ChatServerBuilderto listen and accept chat sessions concurrently on TCP (9000), WebSockets (11000), and QUIC (12000). - Client: An interactive console application allowing users to connect via their choice of protocol (TCP/WS/QUIC), receive recent chat history, and chat in real-time under a random username.
- MQTT Managed Examples: A set of projects demonstrating the high-level managed MQTT APIs:
- Simple Publish-Subscribe: A complete pub-sub flow showing how to spin up an MQTT broker, connect a sensor client (publisher) and dashboard client (subscriber) over TCP using MQTT v5.0.
- Generated Pub-Sub (Source Generator): Showcases how to use the high-performance MQTT Topic Source Generator to define compile-time validated topics and perform zero-allocation publishing using the generated
byte[]format overloads. - Quality of Service (QoS) Levels: Demonstrates publishing and subscribing messages with different QoS levels (QoS 0: At Most Once, QoS 1: At Least Once, QoS 2: Exactly Once) using wildcard topic filters.
- Authentication (v3 & v5 Challenges): Highlights both simple username/password validation for MQTT v3.1.1 and advanced challenge-response authentication for MQTT v5.0.
- Client Reconnection & Event Handling: Shows how to register connection status events and implement custom auto-reconnection loops when connections are unexpectedly lost.
- Disconnection Safety & Persistence: Demonstrates persistent sessions, server-side JSON serialization/restoration of retained messages, and client-side offline queuing (FIFO and Last Message Buffering) with crash safety.
- Last Will and Testament (LWT): Shows how to configure client Will messages and verify that the server automatically delivers them upon ungraceful connection loss while ignoring them on graceful disconnects.
- User Properties (Metadata): Demonstrates how to send and receive custom metadata headers (like trace context spans) using MQTT v5.0 User Properties.
- Topic Aliases (Bandwidth Optimization): Illustrates how client and server negotiate and employ Topic Aliases to dramatically decrease packet sizes by substituting long topic paths with short integer codes.
- Acknowledged Publish (Request-Response): Demonstrates how a publishing client sends a request message with
ResponseTopicandCorrelationDatarequiring the receiving subscriber to acknowledge receipt and processing with an application-level response.
- Resilient Managed Examples: A set of projects demonstrating the high-level connection-resilient server and client wrappers:
- Resilient Chat Application: A complete chat application using the resilient wrappers with default
BeskarPacketframing and automated JSON serialization:- Common: Contains shared message payloads and a JSON
ChatSerializerimplementingIResilientSerializer. - Server: Integrates
ResilientServer<BeskarPacket>to accept, track, and broadcast chat messages over TCP port 9000. - Client: Interactive chat client using
ResilientClient<BeskarPacket>that reconnects and re-authenticates/joins automatically when connection is lost.
- Common: Contains shared message payloads and a JSON
- Simple Ping-Pong: Demonstrates basic ping-pong message exchange using
ResilientServerandResilientClientwith default framing over TCP port 9001. - Authentication Challenge-Response: Highlights pre-handshake HMAC-SHA256 signature challenge-response authentication, showing both success and server-denial test cases on TCP port 9002.
- Resilient Chat Application: A complete chat application using the resilient wrappers with default
- Telemetry & OpenTelemetry Console: Demonstrates how to subscribe to all native telemetry meters using
MeterListeneror OpenTelemetry exporters, showing real-time event streaming and a live metrics summary dashboard as operations occur.
Documentation
You can find detailed documentation for Beskar.Networking here.
- Basics & Architecture: Overview of core interfaces (
INetworkListener,INetworkClient,INetworkSession,INetworkStream). - Dedicated Transport Guides:
- Telemetry Meters Reference: Detailed reference of all OpenTelemetry and
System.Diagnostics.Metricsmeters, instruments, types, units, and descriptions across MQTT, Resilient, and Transports.
Or you can find examples directly here.
Performance Benchmarks
<a href="https://www.http-arena.com/#scope=ws&type=experimental,flagship"> <img src="https://cdn.jsdelivr.net/gh/MDA2AV/httparena-badge/wordmark.svg" alt="Benchmarked by HttpArena" height="44"> </a>
Engineered from the ground up for maximum throughput and minimum allocation overhead.
[!NOTE]
Computer Specs:<br/> CPU: AMD Ryzen 9 7950X3D, Memory: 64 GB DDR5Method: Payload does not include protocol, Local Loopback Benchmark<br /> Note: Benchmarks are subject to change as the library evolves.
| Transport / Protocol | Clients | Payload Size | Throughput | Bandwidth |
|---|---|---|---|---|
| TCP (No TLS) | 20 | 128 bytes | 10,805,651 packets/s | 1,319.05 MB/s |
| TCP (No TLS) | 20 | 512 bytes | 7,355,303 packets/s | 3,591.46 MB/s |
| WebSockets (WS) (No TLS) | 20 | 128 bytes | 10,784,817 packets/s | 1,316.51 MB/s |
| WebSockets (WS) (No TLS) | 20 | 512 bytes | 6,968,596 packets/s | 3,402.63 MB/s |
| QUIC | 20 | 128 bytes | 3,503,372 packets/s | 427.66 MB/s |
| QUIC | 20 | 512 bytes | 954,711 packets/s | 466.17 MB/s |
| MQTT (TCP - No TLS) | 20 | 128 bytes | 918,794.17 msg/s | 112.16 MB/s |
| MQTT (TCP - No TLS) | 20 | 512 bytes | 674,086.45 msg/s | 329.14 MB/s |
| UDP | 20 | 128 bytes | 3,480,517 packets/s | 424.87 MB/s |
| UDP | 20 | 512 bytes | 801,432 packets/s | 391.32 MB/s |
| Unix Domain Sockets (UDS) | 20 | 128 bytes | 11,993,784 packets/s | 1,464.08 MB/s |
| Unix Domain Sockets (UDS) | 20 | 512 bytes | 9,487,101 packets/s | 4,632.37 MB/s |
| Named Pipes | 20 | 128 bytes | 12,777,198 packets/s | 1,559.72 MB/s |
| Named Pipes | 20 | 512 bytes | 5,739,487 packets/s | 2,802.48 MB/s |
| Memory | 20 | 128 bytes | 8,388,522 packets/s | 1,023.99 MB/s |
| Memory | 20 | 512 bytes | 7,728,970 packets/s | 3,773.91 MB/s |
Key Aspects
Beskar.Networking is a high-performance, low-allocation networking library built for modern .NET 10 using C#.
It provides a unified, pipe-based interface abstraction (INetworkListener, INetworkClient, INetworkSession, INetworkStream)
for building extremely fast network applications across multiple transport protocols.
- Unified Abstractions: Write your network layer once and swap between TCP, WebSockets, QUIC, UDP, UDS, Named Pipes, or Memory dynamically.
- Modern .NET 10 Stack: Heavily leverages
System.IO.Pipelines(decoupling IO thread queues from application processing),Span<T>,ReadOnlySpan<T>, and direct memory pooling to achieve zero/near-zero allocations. - Roslyn Incremental Source Generators: Zero-allocation MQTT topic formatting and compile-time framing protocol compilation.
- Built-in Chaos Simulator: Battle-tested against latency jitter, packet loss, bandwidth caps, and data corruption.
- TLS/SSL Encryption: Full native SSL/TLS wrapping for TCP and WebSocket transports out of the box.
- Non-blocking IO Queueing: Highly-optimized custom IO queues (like
TcpIoQueueRegistry/TcpIoQueue) to handle asynchronous reading and writing concurrently. - Native OpenTelemetry & Metrics: Built-in
System.Diagnostics.Metricsmeters tracking live active connections, streams, byte throughput, MQTT broker sessions/retries/retained messages, and resilient RTT/reconnections. See Telemetry Meters Reference. - Full MQTT: Complete MQTT v3.1.1 and v5.0 server broker and client support over any transport.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Beskar.Memory (>= 1.7.3)
- Beskar.Utilities.Tracing (>= 3.0.5)
NuGet packages (23)
Showing the top 5 NuGet packages that depend on Beskar.Networking.Abstractions:
| Package | Downloads |
|---|---|
|
Beskar.Networking.Transports.Common
Common transport interfaces and utilities for Beskar.Networking. |
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Beskar.Networking.Transports.Tcp
Underlying TCP Implementation for Beskar.Networking. |
|
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Beskar.Networking.Transports.Ws
Underlying WebSocket Implementation for Beskar.Networking. |
|
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Beskar.Networking.Transports.Quic
Underlying QUIC Implementation for Beskar.Networking. |
|
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Beskar.Mqtt.Common
Common types and utilities for Beskar.Mqtt. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.5 | 0 | 8/8/2026 |
| 3.0.4 | 0 | 8/8/2026 |
| 3.0.3 | 0 | 8/8/2026 |
| 3.0.2 | 43 | 8/7/2026 |
| 3.0.1 | 50 | 8/7/2026 |
| 3.0.0 | 46 | 8/7/2026 |
| 2.1.6 | 103 | 8/6/2026 |
| 2.1.5 | 139 | 8/6/2026 |
| 2.1.4 | 118 | 8/6/2026 |
| 2.1.3 | 162 | 8/5/2026 |
| 2.1.2 | 241 | 7/25/2026 |
| 2.1.1 | 239 | 7/25/2026 |
| 2.1.0 | 243 | 7/25/2026 |
| 2.0.1 | 238 | 7/25/2026 |
| 2.0.0 | 247 | 7/25/2026 |
| 1.2.1 | 217 | 7/20/2026 |
| 1.2.0 | 211 | 7/20/2026 |
| 1.1.4 | 192 | 7/20/2026 |
| 1.1.3 | 178 | 7/19/2026 |
| 1.1.2 | 180 | 7/19/2026 |