BeyondImmersion.Bannou.MusicStoryteller 2.0.1-preview.14

This is a prerelease version of BeyondImmersion.Bannou.MusicStoryteller.
dotnet add package BeyondImmersion.Bannou.MusicStoryteller --version 2.0.1-preview.14
                    
NuGet\Install-Package BeyondImmersion.Bannou.MusicStoryteller -Version 2.0.1-preview.14
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BeyondImmersion.Bannou.MusicStoryteller" Version="2.0.1-preview.14" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BeyondImmersion.Bannou.MusicStoryteller" Version="2.0.1-preview.14" />
                    
Directory.Packages.props
<PackageReference Include="BeyondImmersion.Bannou.MusicStoryteller" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BeyondImmersion.Bannou.MusicStoryteller --version 2.0.1-preview.14
                    
#r "nuget: BeyondImmersion.Bannou.MusicStoryteller, 2.0.1-preview.14"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BeyondImmersion.Bannou.MusicStoryteller@2.0.1-preview.14
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BeyondImmersion.Bannou.MusicStoryteller&version=2.0.1-preview.14&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=BeyondImmersion.Bannou.MusicStoryteller&version=2.0.1-preview.14&prerelease
                    
Install as a Cake Tool

BeyondImmersion.Bannou.MusicStoryteller

Compositional intelligence layer for music generation. Transforms "notes wandering around" into "music with purpose".

Overview

The Music Storyteller SDK sits atop the MusicTheory SDK (the "reader/tools") and provides the "writer" intelligence - the decision-making layer that determines what to compose and why.

Research Foundation

Built on peer-reviewed music cognition research:

  • Huron's ITPRA Theory - Imagination, Tension, Prediction, Reaction, Appraisal responses to musical events
  • Lerdahl's Tonal Pitch Space (TPS) - Mathematical framework for tonal tension and resolution
  • BRECVEMA - Eight mechanisms of emotional induction through music

Architecture

Storyteller (Orchestrator)
    │
    ├── Narratives     → Story arc templates (Journey and Return, etc.)
    │
    ├── Planning       → GOAP-based action planning
    │   └── Actions    → Musical actions with effects (tension, resolution, etc.)
    │
    ├── State          → Composition state tracking
    │   ├── Emotional  → 6-dimension emotional space
    │   ├── Listener   → ITPRA expectation model
    │   ├── Harmonic   → Current harmonic context
    │   └── Thematic   → Motif memory and usage
    │
    ├── Theory         → Lerdahl TPS calculations
    │   ├── BasicSpace → 5-level pitch hierarchy
    │   ├── ChordDistance → δ(x→y) = i + j + k
    │   └── TensionCalculator → TIS formula
    │
    └── Intent         → Bridge to MusicTheory SDK
        └── CompositionIntent → What theory engine receives

Key Concepts

Emotional State (6 dimensions)

Dimension Range Description
Tension 0-1 Resolution to climax
Brightness 0-1 Dark to bright
Energy 0-1 Calm to energetic
Warmth 0-1 Distant to intimate
Stability 0-1 Unstable to grounded
Valence 0-1 Negative to positive

Narrative Templates

Pre-defined story arcs with emotional targets:

  • Journey and Return - Celtic classic (Home → Departure → Adventure → Return)
  • Tension and Release - Universal (Stability → Building → Climax → Release)
  • Simple Arc - Basic intro-body-conclusion

GOAP Planning

Goal-Oriented Action Planning finds sequences of musical actions to reach emotional targets:

// Current state: tension=0.2, stability=0.8
// Goal: tension=0.8, stability=0.3

// GOAP might plan:
// 1. use_secondary_dominant (+0.2 tension, -0.2 stability)
// 2. ascending_sequence (+0.1 tension, +0.1 energy)
// 3. chromatic_voice_leading (+0.1 tension)
// 4. ...until goal reached

Usage

using BeyondImmersion.Bannou.MusicStoryteller;

var storyteller = new Storyteller();

var result = storyteller.Compose(new CompositionRequest
{
    DurationBars = 32,
    Style = "celtic",
    Mood = "adventurous",
    NarrativeHint = "journey"
});

// result.Sections contains CompositionIntents for MusicTheory SDK
// result.Narrative describes the chosen story arc
// result.FinalState shows where we ended emotionally

Dependencies

  • BeyondImmersion.Bannou.MusicTheory - Music primitives and generation

License

MIT

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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NuGet packages

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GitHub repositories

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Version Downloads Last Updated
2.0.1-preview.14 105 3/2/2026
2.0.1-preview.13 83 2/24/2026
2.0.1-preview.11 95 1/29/2026
2.0.1-preview.10 97 1/22/2026
2.0.1-preview.9 90 1/19/2026