BigBoyEngine 1.0.6
dotnet add package BigBoyEngine --version 1.0.6
NuGet\Install-Package BigBoyEngine -Version 1.0.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BigBoyEngine" Version="1.0.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BigBoyEngine" Version="1.0.6" />
<PackageReference Include="BigBoyEngine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BigBoyEngine --version 1.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BigBoyEngine, 1.0.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BigBoyEngine@1.0.6
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BigBoyEngine&version=1.0.6
#tool nuget:?package=BigBoyEngine&version=1.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
BigBoyEngine
A 2D game framework based off the Godot Engine, built with MonoGame. Please keep in mind this is mainly for me to work on my games, but if other people can figure out how to use (contact me if you want) then I hope it benefits them too. This engine does not cover all cases, and was just to help me make my games quicker and unify all my code.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- Dcrew (>= 1.0.6)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Fleshed out the spatial features and optimised the node tree.