BlazText.Rendering 0.0.1

dotnet add package BlazText.Rendering --version 0.0.1
                    
NuGet\Install-Package BlazText.Rendering -Version 0.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlazText.Rendering" Version="0.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BlazText.Rendering" Version="0.0.1" />
                    
Directory.Packages.props
<PackageReference Include="BlazText.Rendering" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BlazText.Rendering --version 0.0.1
                    
#r "nuget: BlazText.Rendering, 0.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BlazText.Rendering@0.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BlazText.Rendering&version=0.0.1
                    
Install as a Cake Addin
#tool nuget:?package=BlazText.Rendering&version=0.0.1
                    
Install as a Cake Tool

BlazText.Rendering

Turns a BlazTextDocument into final HTML — with no Blazor dependency, so the same pipeline runs in the editor's previews and on your backend:

  1. Liquid rendering (Fluid) with your drops, including {{ body }} layout wrapping
  2. Embedded image resolution (data URIs by default, or your own resolver)
  3. E-mail CSS inlining (PreMailer.Net) — because e-mail clients strip <style> blocks
var options = RenderOptions.ForEmail();
options.LiquidValues["user"] = new { name = "Ada" };
var result = await BlazTextRenderer.RenderAsync(document, options);
// result.Html is ready to send

Documentation: https://github.com/UltraGameCoder/BlazText

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on BlazText.Rendering:

Package Downloads
BlazText.Html

HTML tooling plugins for the BlazText editor: raw HTML source view, formatting and validation (AngleSharp), sanitized HTML preview, and an email preview with email-safe inlined CSS.

BlazText.Liquid

Shopify Liquid templating plugin for the BlazText editor (powered by Fluid): supply drops for live preview, get autocomplete for drop names, and detect which drops a template actually uses.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.1 40 7/30/2026