BlueBeard.Cooldowns 0.1.0-ci.24

This is a prerelease version of BlueBeard.Cooldowns.
dotnet add package BlueBeard.Cooldowns --version 0.1.0-ci.24
                    
NuGet\Install-Package BlueBeard.Cooldowns -Version 0.1.0-ci.24
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlueBeard.Cooldowns" Version="0.1.0-ci.24" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BlueBeard.Cooldowns" Version="0.1.0-ci.24" />
                    
Directory.Packages.props
<PackageReference Include="BlueBeard.Cooldowns" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BlueBeard.Cooldowns --version 0.1.0-ci.24
                    
#r "nuget: BlueBeard.Cooldowns, 0.1.0-ci.24"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BlueBeard.Cooldowns@0.1.0-ci.24
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BlueBeard.Cooldowns&version=0.1.0-ci.24&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=BlueBeard.Cooldowns&version=0.1.0-ci.24&prerelease
                    
Install as a Cake Tool

BlueBeard.Cooldowns

Centralised cooldown / timer tracking for Unturned plugins. In-memory by default, with an optional MySQL-backed variant for cooldowns that must survive server restarts.

Features

  • CooldownManager — synchronous, in-memory, lazy-cleanup
  • TryUse(key, duration) — atomic check-and-start for "once per N seconds" gameplay rules
  • CancelByPrefix — bulk clear by domain or entity
  • Clock injection via constructor for deterministic tests
  • PersistentCooldownManager — same API plus automatic MySQL persistence via BlueBeard.Database

Quick example

var cooldowns = new CooldownManager();
cooldowns.Load();

// Trigger an ability only if the player isn't already on cooldown:
var key = $"dash.{player.CSteamID.m_SteamID}";
if (cooldowns.TryUse(key, 8f))
    GrantDash(player);
else
    UnturnedChat.Say(player, $"Dash on cooldown ({cooldowns.GetRemaining(key):F1}s)");

Persistent variant

db.RegisterEntity<BBCooldownRow>();
db.Load();

var cooldowns = new PersistentCooldownManager();
cooldowns.Initialize(db);
cooldowns.Load();   // loads unexpired rows back into memory

Cooldowns set via Start / TryUse are then written to the bb_cooldowns table asynchronously and survive restarts.

See docs/Cooldowns/ in the Infrastructure repo for full reference.

Product Compatible and additional computed target framework versions.
.NET Framework net481 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-ci.24 77 7/4/2026
0.1.0-ci.23 78 6/25/2026
0.1.0-ci.22 85 5/8/2026
0.1.0-ci.19 67 5/7/2026
0.1.0-ci.18 63 5/7/2026
0.1.0-ci.17 59 5/3/2026
0.1.0-ci.16 73 5/3/2026
0.1.0-ci.15 79 4/13/2026
0.1.0-ci.14 69 4/12/2026
0.1.0-ci.13 62 4/12/2026
0.1.0-ci.12 64 4/12/2026
0.1.0-ci.11 69 4/12/2026
0.1.0-ci.10 74 4/11/2026