BlueBeard.MiniGames
0.1.0-ci.23
This is a prerelease version of BlueBeard.MiniGames.
dotnet add package BlueBeard.MiniGames --version 0.1.0-ci.23
NuGet\Install-Package BlueBeard.MiniGames -Version 0.1.0-ci.23
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlueBeard.MiniGames" Version="0.1.0-ci.23" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BlueBeard.MiniGames" Version="0.1.0-ci.23" />
<PackageReference Include="BlueBeard.MiniGames" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BlueBeard.MiniGames --version 0.1.0-ci.23
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BlueBeard.MiniGames, 0.1.0-ci.23"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BlueBeard.MiniGames@0.1.0-ci.23
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BlueBeard.MiniGames&version=0.1.0-ci.23&prerelease
#tool nuget:?package=BlueBeard.MiniGames&version=0.1.0-ci.23&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
BlueBeard.MiniGames
Framework for building timed, interactive mini-games in Unturned plugins. Handles the full lifecycle — start, tick, input, end — so implementations only define the game logic and visuals.
Features
MiniGameDefinition— configure the effect id, duration, parametersIMiniGameHandler— implementOnStart,OnTick,OnInput,OnEndMiniGameManager— one active mini-game per player; automatic timeout; raisesMiniGameCompleted- Standalone overlays — mini-games do NOT live inside the
IUIhierarchy; starting one closes any open UI (mini-game wins input precedence) - Input routing — hooks
EffectManager.onEffectButtonClicked/onEffectTextCommittedand delivers only to the handler of the player's active instance
Quick example
public class HotwireHandler : IMiniGameHandler
{
public void OnStart(MiniGameInstance i) { /* set up UI */ }
public void OnTick(MiniGameInstance i, float dt) { /* update timer text */ }
public void OnInput(MiniGameInstance i, string button, string value)
{
if (button == "Wire_Red") manager.Complete(i, MiniGameState.Succeeded);
if (button == "Wire_Blue") manager.Complete(i, MiniGameState.Failed);
}
public void OnEnd(MiniGameInstance i) { /* clear UI */ }
}
manager.RegisterHandler("hotwire", new HotwireHandler());
var def = new MiniGameDefinition
{
Id = "hotwire",
EffectId = 50710,
Duration = 8f,
};
manager.Start(player, def);
See docs/MiniGames/ in the Infrastructure repo for full reference.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net481 is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.8.1
- BlueBeard.Core (>= 0.1.0-ci.23)
- BlueBeard.UI (>= 0.1.0-ci.23)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0-ci.23 | 88 | 6/25/2026 |
| 0.1.0-ci.22 | 76 | 5/8/2026 |
| 0.1.0-ci.19 | 67 | 5/7/2026 |
| 0.1.0-ci.18 | 59 | 5/7/2026 |
| 0.1.0-ci.17 | 58 | 5/3/2026 |
| 0.1.0-ci.16 | 68 | 5/3/2026 |
| 0.1.0-ci.15 | 71 | 4/13/2026 |
| 0.1.0-ci.14 | 65 | 4/12/2026 |
| 0.1.0-ci.13 | 61 | 4/12/2026 |
| 0.1.0-ci.12 | 71 | 4/12/2026 |
| 0.1.0-ci.11 | 63 | 4/12/2026 |
| 0.1.0-ci.10 | 66 | 4/11/2026 |