BoomPuzzle 1.0.0
dotnet add package BoomPuzzle --version 1.0.0
NuGet\Install-Package BoomPuzzle -Version 1.0.0
<PackageReference Include="BoomPuzzle" Version="1.0.0" />
<PackageVersion Include="BoomPuzzle" Version="1.0.0" />
<PackageReference Include="BoomPuzzle" />
paket add BoomPuzzle --version 1.0.0
#r "nuget: BoomPuzzle, 1.0.0"
#:package BoomPuzzle@1.0.0
#addin nuget:?package=BoomPuzzle&version=1.0.0
#tool nuget:?package=BoomPuzzle&version=1.0.0
BoomItApp
Old game from my childhood.
Game Description
You have 3 big squares that are inside each other and they are connected between each other. You should make triplet to win the game.
Triplet
Triplet is when you have three connections on the board then you take your opponets pawn. Its two player game and has very stric rules of playing.
Blockade
Bloackade is when your opponet cannot move so is a win for you if you are able to do that and is best win on the game according to me.
Developer side
Game is based on very strict algorithem that is optimized for best experience for players. We have to check the game board in nearly every situation checking for triplets and for any other occurance you can start analyzing the code in Game Engine there is all writen
What is missing at the moment
Game Design
Design is very simple right only with colors and sqaures are not very defined I hope to met some designer to make it look cool!
Game Info Board.
I believe is very nessesory to make and game status board. Witch turn is right now is white or black or should I take or move or add another pawn.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.0 | 683 | 10/9/2019 |