BrickStoreSharp 1.2.0
dotnet add package BrickStoreSharp --version 1.2.0
NuGet\Install-Package BrickStoreSharp -Version 1.2.0
<PackageReference Include="BrickStoreSharp" Version="1.2.0" />
<PackageVersion Include="BrickStoreSharp" Version="1.2.0" />
<PackageReference Include="BrickStoreSharp" />
paket add BrickStoreSharp --version 1.2.0
#r "nuget: BrickStoreSharp, 1.2.0"
#:package BrickStoreSharp@1.2.0
#addin nuget:?package=BrickStoreSharp&version=1.2.0
#tool nuget:?package=BrickStoreSharp&version=1.2.0
BrickStoreSharp
.net Adapter for reading and writing BrickStore inventory files
Sponsoring
Implementing and maintaining this library is a lot of hard work. I'm doing this in my spare time, there is no company behind developing BrickStoreSharp. Support me in this work and help making this library better:
Overview
BrickStoreSharp is a .NET library designed for handling BrickStore inventory files with ease and efficiency. This library allows users to read and write BrickStore inventory files (https://github.com/rgriebl/brickstore), providing a streamlined approach for managing and manipulating LEGO brick inventories. Features
- Read and write BrickStore inventory files
- Compatible with .NET Standard 2.0, .NET 8 and .NET 10
- Simple and intuitive API
Installation
To install BrickStoreSharp, you can use the NuGet package manager:
Install-Package BrickStoreSharp
You can find more information about the nuget package here:
Alternatively, you can clone this repository and build the library from source.
Usage
Here's a quick example to get you started:
using BrickStoreSharp;
// Load an inventory file
var inventory = BrickStoreInventory.Load("path/to/inventoryFile.bsx");
// Manipulate your inventory
// ...
// Save changes to a new file
inventory.Save("path/to/newInventoryFile.bsx");
For more detailed usage instructions, please refer to the documentation.
Contact and contributing
We welcome contributions to BrickStoreSharp! If you have suggestions or want to contribute code, please feel free to open an issue or create a pull request.
License
BrickStoreSharp is released under the Apache License, Version 2.0. See http://www.apache.org/licenses/LICENSE-2.0.html for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
-
net10.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
1.2.0
New
* Targets .NET Standard 2.0, .NET 8 and .NET 10
* New item properties Reserved, Cost, TotalWeight, MarkerText and MarkerColor
* Elements not interpreted by the library (e.g. DifferenceBaseValues, GuiState) are kept in AdditionalElements and written back unchanged
* Item types unknown to the library are written back unchanged
* Inventory comment is read back when loading
* Faster loading: each item is read in a single pass
Fixed
* Endless recursion when loading from a stream
* File handles not being released after loading
* Prices of 1000 and more were written in a corrupted format; numbers are now written culture-invariant and without rounding
* Status, condition, item type and sub condition are written as BrickStore codes (I/X/E, N/U, ...)
* Currency and BrickLinkChangelogId are read and written as attributes of <Inventory>
* Category, comments, retain, bulk, sale, stockroom, sub condition and tiered prices are no longer lost on save/load
* Default values and empty elements are no longer written
* Saving to a file writes a temporary file first, an existing file is never destroyed by a failed save
* Invalid XML characters throw on save instead of producing unreadable files
* External entities are never resolved when loading (XXE)
Breaking changes
* Synchronous Load/Save throw the original exception instead of an AggregateException
* Missing text elements load as null instead of an empty string
* Items without color are written with ColorID 0 (BrickLink's 'Not Applicable'), as ColorID is required by BrickStore
1.1.0
* More complete mapping of item fields, type safety enhancements and bug fixes
1.0.0
* Initial version