ClassicUs.Manactor
1.2.0
dotnet add package ClassicUs.Manactor --version 1.2.0
NuGet\Install-Package ClassicUs.Manactor -Version 1.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ClassicUs.Manactor" Version="1.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ClassicUs.Manactor" Version="1.2.0" />
<PackageReference Include="ClassicUs.Manactor" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ClassicUs.Manactor --version 1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: ClassicUs.Manactor, 1.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ClassicUs.Manactor@1.2.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ClassicUs.Manactor&version=1.2.0
#tool nuget:?package=ClassicUs.Manactor&version=1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
ClassicUs.Manactor
Networking framework for Classic Us (Among Us) BepInEx IL2CPP mods.
Features
- Automatic handshake — broadcasts your mod list to all players when joining a lobby
- Lobby tracker — knows which players have Manactor and which mods they're running
- Version check — detects version mismatches across players
- Unmodded lobby detection — fires an event if the host doesn't have Manactor
Usage
// In your BepInEx plugin Load():
ManactorAPI.Register("YourModName", "1.0.0");
// Events
ManactorAPI.OnPlayerModded += (playerId, mods) => { };
ManactorAPI.OnLobbyFullyModded += () => { };
ManactorAPI.OnJoiningUnmoddedLobby += () => { };
ManactorAPI.OnModVersionMismatch += (playerId, mod, localVer, remoteVer) => { };
// Queries
bool ok = ManactorAPI.IsCompatibleToPlay();
List<byte> unmodded = ManactorAPI.GetUnmoddedPlayers();
Requirements
- BepInEx IL2CPP for Classic Us
ClassicUs.Manactor.dllinstalled inBepInEx/plugins/
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.