CodeBrix.Graphics3D.Gltf2.MitLicenseForever
1.0.261.293
dotnet add package CodeBrix.Graphics3D.Gltf2.MitLicenseForever --version 1.0.261.293
NuGet\Install-Package CodeBrix.Graphics3D.Gltf2.MitLicenseForever -Version 1.0.261.293
<PackageReference Include="CodeBrix.Graphics3D.Gltf2.MitLicenseForever" Version="1.0.261.293" />
<PackageVersion Include="CodeBrix.Graphics3D.Gltf2.MitLicenseForever" Version="1.0.261.293" />
<PackageReference Include="CodeBrix.Graphics3D.Gltf2.MitLicenseForever" />
paket add CodeBrix.Graphics3D.Gltf2.MitLicenseForever --version 1.0.261.293
#r "nuget: CodeBrix.Graphics3D.Gltf2.MitLicenseForever, 1.0.261.293"
#:package CodeBrix.Graphics3D.Gltf2.MitLicenseForever@1.0.261.293
#addin nuget:?package=CodeBrix.Graphics3D.Gltf2.MitLicenseForever&version=1.0.261.293
#tool nuget:?package=CodeBrix.Graphics3D.Gltf2.MitLicenseForever&version=1.0.261.293
CodeBrix.Graphics3D.Gltf2
A fully managed, cross-platform library for reading, writing and building Khronos glTF 2.0 3D models (.gltf and .glb) in .NET. CodeBrix.Graphics3D.Gltf2 is provided as a .NET 10 library and associated CodeBrix.Graphics3D.Gltf2.MitLicenseForever NuGet package.
CodeBrix.Graphics3D.Gltf2 supports applications and assemblies that target Microsoft .NET version 10.0 and later. Microsoft .NET version 10.0 is a Long-Term Supported (LTS) version of .NET, and was released on Nov 11, 2025; and will be actively supported by Microsoft until Nov 14, 2028. Please update your C#/.NET code and projects to the latest LTS version of Microsoft .NET.
Installation
dotnet add package CodeBrix.Graphics3D.Gltf2.MitLicenseForever
Note that the NuGet package ID and the namespace are different - there is no package named plain CodeBrix.Graphics3D.Gltf2:
- NuGet package ID:
CodeBrix.Graphics3D.Gltf2.MitLicenseForever - Assembly and primary namespace:
CodeBrix.Graphics3D.Gltf2- i.e.using CodeBrix.Graphics3D.Gltf2.Schema2;for the document model
XML documentation (IntelliSense) ships alongside the assembly.
CodeBrix.Graphics3D.Gltf2 has no dependencies other than .NET.
CodeBrix.Graphics3D.Gltf2 supports:
- Loading and saving glTF 2.0 models as
.gltf(JSON with satellite or embedded resources) and binary.glb, from files, streams, byte arrays, in-memory dictionaries and zip archives - A complete glTF 2.0 document object model - scenes, nodes, meshes, primitives, accessors, buffers, materials, textures, images, samplers, skins, cameras and animations
- The common Khronos and vendor extensions, including the PBR material extensions (clearcoat, transmission, volume, sheen, specular, IOR, iridescence, anisotropy, dispersion, emissive strength, diffuse transmission, unlit), texture transforms, KTX2/Basis Universal, WebP and DDS textures, punctual lights, mesh quantization, GPU mesh instancing, animation pointers, node visibility and XMP metadata
- Validation on load, with strict, try-fix and skip modes
- Mesh, material, node and scene builders for authoring models from code, including skinned meshes, morph targets and animation curves
- Runtime helpers for renderers: scene templates and lightweight animated instances, decoded meshes, and rigid, skinned and GPU-instanced transforms
- Evaluating a scene into world-space triangles, and exporting to Wavefront OBJ
Sample Code
Load a model and save it as GLB
using System;
using CodeBrix.Graphics3D.Gltf2.Schema2;
var model = ModelRoot.Load("model.gltf");
Console.WriteLine($"{model.LogicalMeshes.Count} meshes, {model.LogicalAnimations.Count} animations");
model.SaveGLB("model.glb");
Build a model from code
using System.Numerics;
using CodeBrix.Graphics3D.Gltf2.Geometry;
using CodeBrix.Graphics3D.Gltf2.Geometry.VertexTypes;
using CodeBrix.Graphics3D.Gltf2.Materials;
using CodeBrix.Graphics3D.Gltf2.Scenes;
var material = new MaterialBuilder("red")
.WithDoubleSide(true)
.WithMetallicRoughnessShader()
.WithBaseColor(new Vector4(1, 0, 0, 1));
var mesh = new MeshBuilder<VertexPosition>("triangle");
mesh.UsePrimitive(material).AddTriangle(
new VertexPosition(-10, 0, 0),
new VertexPosition(10, 0, 0),
new VertexPosition(0, 10, 0));
var scene = new SceneBuilder();
scene.AddRigidMesh(mesh, Matrix4x4.Identity);
scene.ToGltf2().SaveGLB("triangle.glb");
Prepare a model for rendering
using CodeBrix.Graphics3D.Gltf2.Runtime;
using CodeBrix.Graphics3D.Gltf2.Schema2;
using CodeBrix.Graphics3D.Gltf2.Transforms;
var model = ModelRoot.Load("character.glb");
var template = SceneTemplate.Create(model.DefaultScene); // immutable, shareable
var instance = template.CreateInstance(); // lightweight, animatable
instance.Armature.SetAnimationFrame(0, 1.5f); // animation 0 at 1.5 seconds
foreach (var drawable in instance)
{
var meshIndex = drawable.Template.LogicalMeshIndex;
switch (drawable.Transform)
{
case InstancingTransform instancing: /* draw instancing.WorldTransforms */ break;
case SkinnedTransform skinned: /* draw with skinned.SkinMatrices */ break;
case RigidTransform rigid: /* draw with rigid.WorldMatrix */ break;
}
}
Documentation
The NuGet package includes AGENT-README.txt, a complete API reference and usage guide written for AI coding agents - point your agent at that file when it is writing code against this library.
Additional sample code and usage examples are available in the CodeBrix.Graphics3D.Gltf2.Tests project:
https://github.com/ellisnet/CodeBrix.Graphics3D.Gltf2/tree/main/tests/CodeBrix.Graphics3D.Gltf2.Tests
License
CodeBrix.Graphics3D.Gltf2 is licensed under the MIT License - see the LICENSE file.
For licensing and provenance information about the open source code included in this package, see THIRD-PARTY-NOTICES.txt.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on CodeBrix.Graphics3D.Gltf2.MitLicenseForever:
| Package | Downloads |
|---|---|
|
CodeBrix.Platform.GameEngine.KenneyAssets.MitLicenseForever
Kenney asset bundle support for CodeBrix.Platform.GameEngine: catalogs the assets in Kenney .zip bundles and extracted bundle folders, and materializes images, sprite atlases, audio, fonts, SVG, Tiled maps and glTF models into engine objects. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.261.293 | 54 | 9/18/2026 |