Com.Bit34Games.Time 3.0.0

dotnet add package Com.Bit34Games.Time --version 3.0.0
                    
NuGet\Install-Package Com.Bit34Games.Time -Version 3.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Com.Bit34Games.Time" Version="3.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Com.Bit34Games.Time" Version="3.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Com.Bit34Games.Time" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Com.Bit34Games.Time --version 3.0.0
                    
#r "nuget: Com.Bit34Games.Time, 3.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Com.Bit34Games.Time&version=3.0.0
                    
Install Com.Bit34Games.Time as a Cake Addin
#tool nuget:?package=Com.Bit34Games.Time&version=3.0.0
                    
Install Com.Bit34Games.Time as a Cake Tool

Bit34 Time Manager Library

Table of contents

What is it?

This is a minimal time library with scheduled callbacks. With this library you can;

  • Add callbacks to be called every application tick
  • Add callbacks to be called after given interval
  • Auto remove callbacks after given call count
  • Pause, resume and remove callback individualy or by their owner key

There are 3 type of times that you can use

  • UTC
  • Application (starts with application)
  • ApplicationScaled (starts with application, can be scaled)

Who is it for?

You can use this library for your basic timing and schedule needs without boiler plate code.

Basic example

//  Tick will be called 60 times per second
float tickInterval = 1.0f / 60.0f;

//  You will be able to use scaled time at half the normal speed
float timeScale = 0.5f;

//  You need a class that implementes ITime for that platform, You can use DefaultTime for most of the cases
ITime  time = new DefaultTime(tickInterval, timeScale);

//  Then you can create TimeManager with yout ITime implementation
TimeManager timeManager = new TimeManager(time);

timeManager.Scheduler.AddTick(this, TimeTypes.Utc, UtcTickLCallback);

.
.
.

void UtcTickLCallback(float timeStep)
{
    Console.WriteLine("UTC Time:" + time.GetNow(TimeTypes.Utc).ToString("HH:mm:ss:fff"));
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.0.0 181 10/8/2023