CrunkA3.Nanoleaf 3.0.1

dotnet add package CrunkA3.Nanoleaf --version 3.0.1
NuGet\Install-Package CrunkA3.Nanoleaf -Version 3.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CrunkA3.Nanoleaf" Version="3.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CrunkA3.Nanoleaf --version 3.0.1
#r "nuget: CrunkA3.Nanoleaf, 3.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CrunkA3.Nanoleaf as a Cake Addin
#addin nuget:?package=CrunkA3.Nanoleaf&version=3.0.1

// Install CrunkA3.Nanoleaf as a Cake Tool
#tool nuget:?package=CrunkA3.Nanoleaf&version=3.0.1

based on (https://github.com/BullFrog13/Nanoleaf-Client)

NuGet .NET

A .NET Core library for accessing the [RESTful Nanoleaf OpenAPI][1] over HTTP.

Usage

Discover Nanoleaf Device

This is a convenient way to discover Nanoleaf in local network.

Before running the command make sure Nanoleaf is plugged-in and connected to WiFi.

var nanoleafDiscovery = new NanoleafDiscovery();
var request = new NanoleafDiscoveryRequest
{
	ST = SearchTarget.Nanoleaf
};
var discoveredNanoleafs = nanoleafDiscovery.DiscoverNanoleafs(request);
var nanoleaf = discoveredNanoleafs.FirstOrDefault();

Get authorization token

A user is authorized to access the OpenAPI if they can demonstrate physical access of Panels. This is achieved by: Holding the on-off button down for 5-7 seconds until the LED starts flashing in a pattern

Run the following code within 30 seconds of activating pairing. The response is a randomly generated auth token.

var token = await nanoleaf.CreateTokenAsync();

You can reuse this token in the following sessions, just make sure to authorize client with it.

Token authorization

Use the token to authorize.

await nanoleaf?.AuthorizeAsync(token);

Alternative way to access client

Provided that you know your local device IP and already have a user token.

var client = new NanoleafClient("<local_device_ip>", "<USER_TOKEN>");

Optionally, you can pass an existing HttpClient to NanoLeafClient if you wish to re-use it.

var httpClient = new HttpClient();
var client = new NanoleafClient("<local_device_ip>", "<USER_TOKEN>", httpClient);

You can also retrieve the hostname from the Nanoleaf Client.

var client = new NanoleafClient("<local_device_ip>");
var hostname = client.HostName;

Disposable

using(var client = new NanoleafClient("<local_device_ip>", "<USER_TOKEN>")
{
	// code
}

Turn On/Off

await nanoleaf.TurnOnAsync();

Thread.Wait(5000);

await nanoleaf.TurnOffAsync();

Get Power Status

powerStatus = await nanoleaf.GetPowerStatusAsync();

Get General Information and State

Includes name, serial number, manufacturer, firmware version, model, state and effects

var info = await nanoleaf.GetInfoAsync();

Get Brightness

var brightness = await nanoleaf.GetBrightnessAsync();

Get Brightness with Max/Min Values

var brightness = await nanoleaf.GetBrightnessInfoAsync();

Set Brightness

targetBrightness must be from 0 to 100 time is a brightness transition time

await nanoleaf.SetBrightnessAsync(targetBrightness: 100, time: 1000);

Raise Brightness

await nanoleaf.RaiseBrightnessAsync(20);

Lower Brightness

await nanoleaf.LowerBrightnessAsync(5);

Get Layout

await nanoleaf.GetLayoutAsync();

Start Streaming (v2.0)

await nanoleaf.StartExternalAsync();

Create a Streaming Client (v2.0)

Before sending data to your nanoleaf, you must first have authorized to your device. Once authorized, you should call "nanoleaf.StartExternalAsync()";

var client = new NanoleafClient("<local_device_ip>", "<USER_TOKEN>");
await client.StartExternalAsync();

var nanoStream = new NanoleafStreamingClient("<local_device_ip_or_hostname>");

The structure of the data sent to the device depends on the API version. Most devices should use the V2 structure, which is the default setting. If you wish to use V1, specify it in the streaming client's constructor.

var nanoStream = new NanoleafStreamingClient("<local_device_ip_or_hostname>", 1); // Specify version 1

Additionally, if you wish to use an existing UDP client, you can do so in the constructor.

var UdpClient = new UdpClient {Ttl = 5};
UdpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
UdpClient.Client.Blocking = false;
UdpClient.DontFragment = true;
var nanoStream = new NanoleafStreamingClient("<local_device_ip_or_hostname>", 2, UdpClient);

Sending Color Data

To send color data after initializing a Streaming Client, you first need to know the id's of the panels to address.

Once you have the IDs, create a Dictionary<int, System.Drawing.Color>. Assign the panel ID to the dictionary's key, and the desired color to the corresponding value.

Pass this dictionary to the nanostreaming client with an optional fade time, and repeat as necessary.

// Create client
var client = new NanoleafClient("<local_device_ip>", "<USER_TOKEN>");

// Retrieve our layout
var layout = client.GetLayoutAsync();
// Create a dictionary to pass to the stream
var allRed = new Dictionary<int,Color>();
var allBlack = new Dictionary<int,Color>();
// Create colors
var redColor = Color.FromArgb(255,0,0);
var blackColor = Color.FromArgb(0,0,0);

// Create stream
var nanoStream = new NanoleafStreamingClient("<local_device_ip_or_hostname>", 1); // Specify version 1

// Fill red dict 
foreach (var position in layout.PositionData) {
    allRed[position.PanelId] = redColor;
}

// Fill black dict
foreach (var position in layout.PositionData) {
    allBlack[position.PanelId] = blackColor;
}

// Start streaming
await client.StartExternalAsync();

// Set all panels to red with no delay
await nanoStream.SetColorAsync(allRed);
await Task.Delay(1000);

// Set all panels to black with 500ms fade time
await nanoStream.SetColorAsync(allBlack, 500);



https://forum.nanoleaf.me/docs/openapi

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
3.0.1 305 2/24/2023
3.0.0 157 2/24/2023