DiceBear.Schema 1.5.1

dotnet add package DiceBear.Schema --version 1.5.1
                    
NuGet\Install-Package DiceBear.Schema -Version 1.5.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DiceBear.Schema" Version="1.5.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="DiceBear.Schema" Version="1.5.1" />
                    
Directory.Packages.props
<PackageReference Include="DiceBear.Schema" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add DiceBear.Schema --version 1.5.1
                    
#r "nuget: DiceBear.Schema, 1.5.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package DiceBear.Schema@1.5.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=DiceBear.Schema&version=1.5.1
                    
Install as a Cake Addin
#tool nuget:?package=DiceBear.Schema&version=1.5.1
                    
Install as a Cake Tool

@dicebear/schema

JSON Schema definitions for DiceBear avatar styles and options.

Schemas

This package exports two JSON Schemas (Draft 07):

definition.json

Validates avatar style definitions: the files that describe how a DiceBear avatar style is structured. A definition includes:

  • canvas (required): The SVG canvas dimensions and root element tree
  • components: Named, reusable SVG components with variants. At render time, a PRNG selects one variant per component. Components can also be declared as aliases of another component via extends, producing an independently-randomized instance.
  • colors: Named color palettes. Colors can define constraints such as notEqualTo (must differ from another color) or contrastTo (picks the highest-contrast value).
  • attributes: Global SVG attributes applied to the root <svg> element
  • meta: License, creator, and source metadata

Only a safe subset of SVG elements and attributes is permitted. Event handlers, external URL references, and CSS injection patterns are explicitly blocked.

Additional documentation

https://www.dicebear.com/specification/definition-schema/

options.json

Validates the options object passed by users when generating an avatar. Supported properties include:

Property Type Description
seed string PRNG seed for reproducible avatars
size integer Output size in pixels (1 to 4096)
title string Accessible title rendered as <title> and aria-label
flip string \| array Mirror direction: none, horizontal, vertical, or both
scale number \| [min, max] Scaling factor (0 to 10, 1 = original size)
rotate number \| [min, max] Rotation in degrees (−360 to 360)
translateX number \| [min, max] Horizontal offset (−1000 to 1000)
translateY number \| [min, max] Vertical offset (−1000 to 1000)
borderRadius number \| [min, max] Corner radius (0 = sharp, 50 = circle)
idRandomization boolean SVG ID randomization to avoid conflicts
fontFamily string \| array Font family for text rendering
fontWeight integer \| array Font weight (1 to 1000)
*Probability number Component display probability (0 to 100)
*Variant string \| string[] \| object Component variant filter and weights
*Color string \| array Hex colors
*ColorFill string \| array Color fill: solid, linear, or radial
*ColorFillStops integer \| [min, max] Gradient color stops (min 2)
*ColorAngle number \| [min, max] Gradient angle (−360 to 360)

When an option accepts an array, the PRNG either picks from the list (for discrete values) or picks a value within the range (for numeric min/max pairs).

Usage

JavaScript

npm install @dicebear/schema
import definitionSchema from "@dicebear/schema/definition.json" with { type: "json" };
import optionsSchema from "@dicebear/schema/options.json" with { type: "json" };

PHP

composer require dicebear/schema
$basePath = \Composer\InstalledVersions::getInstallPath('dicebear/schema');

$definition = json_decode(file_get_contents($basePath . '/src/definition.json'), true);
$options    = json_decode(file_get_contents($basePath . '/src/options.json'), true);

Python

pip install dicebear-schema
import json
from importlib.resources import files

definition = json.loads(files("dicebear_schema").joinpath("definition.json").read_text("utf-8"))
options    = json.loads(files("dicebear_schema").joinpath("options.json").read_text("utf-8"))

Rust

cargo add dicebear-schema

The schemas are embedded at compile time and exposed as raw JSON (&'static str). Parse them with serde_json and validate with the jsonschema crate:

use dicebear_schema::{DEFINITION, OPTIONS};

let definition: serde_json::Value = serde_json::from_str(DEFINITION)?;
let options: serde_json::Value = serde_json::from_str(OPTIONS)?;

// Or look one up by name (None if unknown); all() lists the names:
let schema = dicebear_schema::get("definition");
let all = dicebear_schema::all();

Go

go get github.com/dicebear/schema

The schemas are embedded at compile time and exposed as raw JSON (string). Parse them with encoding/json and validate with a library such as jsonschema:

import (
	"encoding/json"

	"github.com/dicebear/schema"
)

var definition map[string]any
_ = json.Unmarshal([]byte(schema.Definition), &definition)

var options map[string]any
_ = json.Unmarshal([]byte(schema.Options), &options)

// Or look one up by name (ok is false if unknown); All() lists the names:
raw, ok := schema.Get("definition")
all := schema.All()

Dart

dart pub add dicebear_schema

The schemas are embedded as Dart string constants. Parse them with dart:convert and validate with a package such as json_schema:

import 'dart:convert';

import 'package:dicebear_schema/dicebear_schema.dart' as schema;

final definitionSchema = jsonDecode(schema.definition);
final optionsSchema = jsonDecode(schema.options);

// Or look one up by name (null if unknown); `all` lists the names:
final raw = schema.get('definition');
final names = schema.all;

C#

dotnet add package DiceBear.Schema

The schemas are embedded in the assembly and exposed as raw JSON (string). Parse them with System.Text.Json and validate with a library such as JsonSchema.Net:

using System.Text.Json.Nodes;

var definitionSchema = JsonNode.Parse(DiceBear.Schema.Definition);
var optionsSchema = JsonNode.Parse(DiceBear.Schema.Options);

// Or look one up by name (null if unknown). All() lists the names:
var raw = DiceBear.Schema.Get("definition");
var names = DiceBear.Schema.All();

CDN

The schemas are available directly via CDN, so no installation is required. We recommend using a specific version to ensure stability:

https://cdn.hopjs.net/npm/@dicebear/schema@1.5.1/dist/definition.min.json
https://cdn.hopjs.net/npm/@dicebear/schema@1.5.1/dist/options.min.json

Contributing

See CONTRIBUTING.md for local development, testing, and the release process.

Sponsors

Advertisement: Many thanks to our sponsors who provide us with free or discounted products.

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Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (1)

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DiceBear.Core

Unique avatars from dozens of styles. Deterministic, customizable, vector-based.

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Version Downloads Last Updated
1.5.1 102 8/22/2026
1.5.0 94 8/22/2026
1.5.0-rc.2 53 8/22/2026