DigOrDie.GameLibs
1.11.864
dotnet add package DigOrDie.GameLibs --version 1.11.864
NuGet\Install-Package DigOrDie.GameLibs -Version 1.11.864
<PackageReference Include="DigOrDie.GameLibs" Version="1.11.864"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
<PackageVersion Include="DigOrDie.GameLibs" Version="1.11.864" />
<PackageReference Include="DigOrDie.GameLibs"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
paket add DigOrDie.GameLibs --version 1.11.864
#r "nuget: DigOrDie.GameLibs, 1.11.864"
#:package DigOrDie.GameLibs@1.11.864
#addin nuget:?package=DigOrDie.GameLibs&version=1.11.864
#tool nuget:?package=DigOrDie.GameLibs&version=1.11.864
DigOrDie.GameLibs (v1.11 Build 864)
Stripped and publicized reference assemblies for the game Dig or Die.
Note that this is an unofficial community-made package for modding purposes only.
Versioning
This package version matches the Dig or Die version and follows the naming scheme [Game version].[Game build] (e.g., 1.11.864, where the 1.11 part is game version and 864 is the internal build number).
Assembly Publicization
The tool BepInEx.AssemblyPublicizer was used to generate stripped and/or publicized game assemblies.
Files included in the package:
Assembly-CSharp.dll(publicized & stripped)Assembly-CSharp-firstpass.dll(only stripped)MoonSharp.Interpreter.dll(only stripped)UnityEngine.dll(only stripped)UnityEngine.xml(unchanged)UnityEngine.Analytics.dll(only stripped)UnityEngine.Networking.dll(only stripped)UnityEngine.UI.dll(only stripped)
Commands that were used to strip and/or publicize assemblies:
assembly-publicizer "(Dig or Die path)\DigOrDie_Data\Managed\Assembly-CSharp.dll" -o "ref\net35" -f --strip --dont-add-attribute
assembly-publicizer "(Dig or Die path)\DigOrDie_Data\Managed\Assembly-CSharp-firstpass.dll" "(Dig or Die path)\DigOrDie_Data\Managed\MoonSharp.Interpreter.dll" "(Dig or Die path)\DigOrDie_Data\Managed\UnityEngine.Analytics.dll" "(Dig or Die path)\DigOrDie_Data\Managed\UnityEngine.dll" "(Dig or Die path)\DigOrDie_Data\Managed\UnityEngine.Networking.dll" "(Dig or Die path)\DigOrDie_Data\Managed\UnityEngine.UI.dll" -o "ref\net35" -f --strip-only
copy "(Dig or Die path)\DigOrDie_Data\Managed\UnityEngine.xml" "ref\net35"
Usage
Add this package to your project to reference Dig or Die assemblies.
<ItemGroup>
<PackageReference Include="DigOrDie.GameLibs" Version="1.11.864" />
</ItemGroup>
Note that this package already includes stripped Unity Engine assemblies (UnityEngine.dll, UnityEngine.UI.dll, etc.),
so you do not need to add reference to UnityEngine.Modules package.
This package targets .NET Framework 3.5 (net35). Make sure your mod project targets the same .NET framework version.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net35 is compatible. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 3.5
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on DigOrDie.GameLibs:
| Package | Downloads |
|---|---|
|
DigOrDie.DODModAPI
Core modding API for Dig or Die. Provides registration systems for custom items, units, events, game modes, save data, network messages, UI screens, chat commands, textures, and surfaces. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.11.864 | 224 | 4/13/2026 |