ESYL.TreeProblemFramework
2.1.2
Single code to rule them all. Library to solve puzzles whose solution is based on a tree search, such as: N-Puzzle, Unblock Me, Sokoban, maze solving, Rubik's Cube, etc. Provide a description for the puzzle, written in any .NET language, and get back the steps that reach the solution.
Install-Package ESYL.TreeProblemFramework -Version 2.1.2
dotnet add package ESYL.TreeProblemFramework --version 2.1.2
<PackageReference Include="ESYL.TreeProblemFramework" Version="2.1.2" />
paket add ESYL.TreeProblemFramework --version 2.1.2
#r "nuget: ESYL.TreeProblemFramework, 2.1.2"
TreeProblemFramework
Description
TreeProblemFramework is a .NET Core library to solve puzzles whose solution is based on a tree search. Its input should consist of a definition for the puzzle, including the corresponding rules, a description of the solution and an initial state. Moreover and optionally, an heuristic might also be given as part of the input. After processing, the library outputs the steps that reach the solution while satisfying the rules.
Use case
The library might be used to solve problems/games such as:
- N-Puzzle
- Unblock Me
- Sokoban
- Maze solving
- Rubik's Cube
- many more...
- ...and any other problem whose solution gets smartly described in terms of a tree search.
License
Although usage of the library is governed by the MIT License, do clearly link to the repository https://gitlab.com/EdgarYepez/TreeProblemFramework as follows in case of any full or partial usage:
@software {yepezTPF,
author = {Yépez, Edgar},
title = {TreeProblemFramework},
url = {https://gitlab.com/EdgarYepez/TreeProblemFramework},
year = {2020}
}
In case of having any comments, suggestions or finding issues, send an e-mail to dev@esyl.io.
Copyright 2020 ESYL.
Usage
For instructions on how to get started, visit the usage guide. Additionally, implementations for a solution to several puzzles shall be found in the Examples folder.
TreeProblemFramework
Description
TreeProblemFramework is a .NET Core library to solve puzzles whose solution is based on a tree search. Its input should consist of a definition for the puzzle, including the corresponding rules, a description of the solution and an initial state. Moreover and optionally, an heuristic might also be given as part of the input. After processing, the library outputs the steps that reach the solution while satisfying the rules.
Use case
The library might be used to solve problems/games such as:
- N-Puzzle
- Unblock Me
- Sokoban
- Maze solving
- Rubik's Cube
- many more...
- ...and any other problem whose solution gets smartly described in terms of a tree search.
License
Although usage of the library is governed by the MIT License, do clearly link to the repository https://gitlab.com/EdgarYepez/TreeProblemFramework as follows in case of any full or partial usage:
@software {yepezTPF,
author = {Yépez, Edgar},
title = {TreeProblemFramework},
url = {https://gitlab.com/EdgarYepez/TreeProblemFramework},
year = {2020}
}
In case of having any comments, suggestions or finding issues, send an e-mail to dev@esyl.io.
Copyright 2020 ESYL.
Usage
For instructions on how to get started, visit the usage guide. Additionally, implementations for a solution to several puzzles shall be found in the Examples folder.
Dependencies
-
.NETCoreApp 3.1
- No dependencies.
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.