EvaluatedApplications.Phasor
1.0.1
dotnet add package EvaluatedApplications.Phasor --version 1.0.1
NuGet\Install-Package EvaluatedApplications.Phasor -Version 1.0.1
<PackageReference Include="EvaluatedApplications.Phasor" Version="1.0.1" />
<PackageVersion Include="EvaluatedApplications.Phasor" Version="1.0.1" />
<PackageReference Include="EvaluatedApplications.Phasor" />
paket add EvaluatedApplications.Phasor --version 1.0.1
#r "nuget: EvaluatedApplications.Phasor, 1.0.1"
#:package EvaluatedApplications.Phasor@1.0.1
#addin nuget:?package=EvaluatedApplications.Phasor&version=1.0.1
#tool nuget:?package=EvaluatedApplications.Phasor&version=1.0.1
Phasor
A Phasor Vector Symbolic Architecture (VSA) codec for .NET. Encode numbers and symbols as phasor faces (bundles of unit complex numbers), then compose and query them with one small algebra. It is the shared substrate under Evaluated Applications' holographic database and phasor model library.
The algebra
- Encode a token to a face. A number writes its value as phase; a symbol writes a deterministic random phasor signature.
- Bind = per-component complex multiply. On the linear band
bindadds values; on the log band it multiplies them. Arithmetic is composition, not a calculator — a computed result is a real face you can name. Unbind is the conjugate (subtract / divide). - Bundle = superpose (sum) — the set-forming operation for records and superpositions. Subtraction removes a contribution exactly, which is what makes delete/update exact.
- Read back by correlation (dot product); decode a noisy number face to the nearest integer.
Two profiles
PhasorCodec— fixed-width, interleaved(cos,sin), with a frozen identity prefix and a learned orbital tail. Built for models: the frozen prefix keeps a value or signature exact while the tail learns meaning.HoloCodec— width-configurable, planar[reals | imags], SIMD (Vector<double>), with a memoized number cache. Built for storage and similarity search at scale.
Both are dependency-free (only System / System.Numerics).
License
Proprietary — this package ships the compiled library only; source is not distributed. Every
capability in it is free to use; a license key is reserved for future advanced features (none are
gated today). See LICENSE. Copyright (c) 2026 Dongyang Stephen Chen, trading as Evaluated
Applications. All rights reserved.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on EvaluatedApplications.Phasor:
| Package | Downloads |
|---|---|
|
EvaluatedApplications.AlgFormer
The reusable phasor-model engine from PrismFormer: define a model, train it data-parallel through an EvalApp pipeline, and run inference (predict / generate, with an optional KV cache). Ships two param-for-param comparable cores — AlgFormer (softmax dot-product attention) and HoloFormer (holographic-native attention: bind the key to its value, causally bundle into one superposed memory trace, then resonate the query to retrieve, O(T·d) with O(1) KV-serve) — plus HoloShape capacity-law sizing. Pure double[] + SIMD, no external ML runtime. Built on the Phasor VSA codec and the EvalApp pipeline runtime. |
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EvaluatedApplications.HoloVoxel
An embeddable holographic voxel/spatial engine for .NET. A chunk of the world is stored as ONE Phasor superposition (position bound to content), not an array of voxels — and level-of-detail is the readout itself: decode with fewer components and the interference blend goes fuzzy, so "crisp near, dreamy far" falls out of the math with no discrete LOD meshes and no popping. Truncated holograms make memory scale with perceived detail rather than world size; fused SIMD bind/correlate keep generation and decode allocation-free. Rendering-agnostic (verified headless) and content-agnostic — supply your own block palette. Built on the Phasor VSA codec. |
GitHub repositories
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