ExtendedConsoleInput 1.0.1
dotnet add package ExtendedConsoleInput --version 1.0.1
NuGet\Install-Package ExtendedConsoleInput -Version 1.0.1
<PackageReference Include="ExtendedConsoleInput" Version="1.0.1" />
paket add ExtendedConsoleInput --version 1.0.1
#r "nuget: ExtendedConsoleInput, 1.0.1"
// Install ExtendedConsoleInput as a Cake Addin
#addin nuget:?package=ExtendedConsoleInput&version=1.0.1
// Install ExtendedConsoleInput as a Cake Tool
#tool nuget:?package=ExtendedConsoleInput&version=1.0.1
ExtendedConsoleOutput
Tired of only string console input of C#, made my own version of variable input. Includes all size signed/unsigned integer input without overflow and various string inputs
This classes has bunch of methods that may save your time making an input safier. I seperated Int and String input methods for convinience
class IntInput:
byte InputByte() - reads symbols from keyboard and puts them in a byte var until enter is pressed. Var cannot be overflown or written * something different from digit
ushort InputUShort() - same as InputByte() but only for ushorts
uint InputUInt() - same as InputByte() but only for uints
ulong InputULong() - same as InputByte() but only for ulongs
sbyte InputSByte() - signed version of InputByte()
short InputShort() - signed version of InputUShort()
int InputInt() - signed version of InputUInt()
long InputLong() - signed version of InputULong()
class StrInput:
- bool YNInput() - reads whether y/n buttons on keyboard were pressed. Y returns true, N false
- string Input()- standart string input like Console.ReadLine();
- string CleanInput() - standart input but pervent user to input spaces in start and end of string
- string NoSpace() - string input with no spaces
- string NoDigit() - string input with no digits
- string NoDigitSpace() - string input with no digits and spaces
- string NoChar() - string input with no chars
- string NoCharSpace() -
guess whatstring input with no chars and spaces
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
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