FShade 5.7.15
dotnet add package FShade --version 5.7.15
NuGet\Install-Package FShade -Version 5.7.15
<PackageReference Include="FShade" Version="5.7.15" />
<PackageVersion Include="FShade" Version="5.7.15" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.15
#r "nuget: FShade, 5.7.15"
#:package FShade@5.7.15
#addin nuget:?package=FShade&version=5.7.15
#tool nuget:?package=FShade&version=5.7.15
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.15)
- FShade.GLSL (= 5.7.15)
- FShade.Imperative (= 5.7.15)
- FShade.SpirV (= 5.7.15)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
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Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.15 | 1,905 | 7/8/2026 |
| 5.7.14 | 145 | 6/30/2026 |
| 5.7.13 | 109 | 6/30/2026 |
| 5.7.12 | 10,692 | 6/29/2026 |
| 5.7.11 | 3,142 | 6/23/2026 |
| 5.7.10 | 123 | 6/23/2026 |
| 5.7.9 | 11,456 | 5/27/2026 |
| 5.7.8 | 183 | 5/25/2026 |
| 5.7.7 | 177 | 5/24/2026 |
| 5.7.6 | 176 | 5/24/2026 |
| 5.7.5 | 235 | 5/13/2026 |
| 5.7.4 | 405 | 4/27/2026 |
| 5.7.3 | 4,334 | 4/7/2026 |
| 5.7.2 | 276 | 3/19/2026 |
| 5.7.1 | 382 | 1/21/2026 |
| 5.7.0 | 6,734 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,373 | 10/9/2025 |
| 5.7.0-prerelease0013 | 510 | 7/29/2025 |
| 5.7.0-prerelease0012 | 2,016 | 7/28/2025 |
| 5.7.0-prerelease0011 | 933 | 7/22/2025 |
- GLSL: Vulkan specialization constants via the magic `SpecConstants` uniform scope — members emit `layout(constant_id = N) const` with zero defaults (no descriptor binding), name-keyed ids stable across stages, reported through `GLSLProgramInterface.specConstants`; `Config.specConstants` gates emission (Vulkan on; GL backends fall through to an ordinary uniform buffer).