FShade 5.7.9
dotnet add package FShade --version 5.7.9
NuGet\Install-Package FShade -Version 5.7.9
<PackageReference Include="FShade" Version="5.7.9" />
<PackageVersion Include="FShade" Version="5.7.9" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.9
#r "nuget: FShade, 5.7.9"
#:package FShade@5.7.9
#addin nuget:?package=FShade&version=5.7.9
#tool nuget:?package=FShade&version=5.7.9
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.9)
- FShade.GLSL (= 5.7.9)
- FShade.Imperative (= 5.7.9)
- FShade.SpirV (= 5.7.9)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
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Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.9 | 88 | 5/27/2026 |
| 5.7.8 | 101 | 5/25/2026 |
| 5.7.7 | 99 | 5/24/2026 |
| 5.7.6 | 95 | 5/24/2026 |
| 5.7.5 | 146 | 5/13/2026 |
| 5.7.4 | 242 | 4/27/2026 |
| 5.7.3 | 1,581 | 4/7/2026 |
| 5.7.2 | 201 | 3/19/2026 |
| 5.7.1 | 309 | 1/21/2026 |
| 5.7.0 | 6,232 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,307 | 10/9/2025 |
| 5.7.0-prerelease0013 | 444 | 7/29/2025 |
| 5.7.0-prerelease0012 | 1,949 | 7/28/2025 |
| 5.7.0-prerelease0011 | 867 | 7/22/2025 |
| 5.7.0-prerelease0010 | 823 | 7/22/2025 |
| 5.7.0-prerelease0009 | 827 | 7/22/2025 |
| 5.7.0-prerelease0008 | 855 | 7/22/2025 |
| 5.7.0-prerelease0007 | 806 | 7/22/2025 |
| 5.7.0-prerelease0006 | 819 | 7/22/2025 |
| 5.7.0-prerelease0005 | 815 | 7/22/2025 |
- GLSL: fixed binding allocator decrementing the global counter when an unbounded sampler/image array (`cnt = -1`, the bindless-array sentinel) was allocated. A `Backend.Create` with `BindingMode.Global` would silently produce overlapping bindings between images, samplers, SSBOs and UBOs whenever a composed effect mixed storage images, an unbounded sampler array and SSBOs on the same set — Vulkan validation flagged it with `VUID-VkDescriptorSetLayoutCreateInfo-binding-00279`, NVIDIA tolerated the collision by overwriting descriptors at runtime (so e.g. an `imageStore` to a storage image whose binding collided with an SSBO would silently land on the SSBO and the write was lost). The allocator now advances by `max 1 cnt` so an unbounded array consumes exactly one slot regardless of its element count.