Faster.Transport 0.0.21

dotnet add package Faster.Transport --version 0.0.21
                    
NuGet\Install-Package Faster.Transport -Version 0.0.21
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Faster.Transport" Version="0.0.21" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Faster.Transport" Version="0.0.21" />
                    
Directory.Packages.props
<PackageReference Include="Faster.Transport" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Faster.Transport --version 0.0.21
                    
#r "nuget: Faster.Transport, 0.0.21"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Faster.Transport@0.0.21
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Faster.Transport&version=0.0.21
                    
Install as a Cake Addin
#tool nuget:?package=Faster.Transport&version=0.0.21
                    
Install as a Cake Tool

πŸš€ Faster.Transport β€” High-Performance Transport Framework for .NET

Unified Real-Time Transport Layer for .NET 6–9 Applications
The fastest way to build zero-copy, low-latency, full-duplex communication across TCP, UDP, IPC, and In-Process backends.

Faster.Transport delivers a unified abstraction β€” IParticle β€” that powers all modes:

  • 🧠 Inproc – ultra-fast in-memory messaging within one process
  • 🧩 IPC – shared-memory communication across processes
  • ⚑ TCP – reliable, framed, full-duplex network transport
  • πŸ“‘ UDP – lightweight, multicast-capable datagram transport

βœ… All transport modes share:

  • Unified async + sync APIs
  • Zero-allocation send/receive
  • Zero-copy buffer reuse
  • Consistent event-driven model

🧱 Architecture Overview

Transport Description Best Use Backing Technology
🧠 Inproc In-memory transport within a single process Internal pipelines, subsystems Lock-free MPSC queue
🧩 IPC Cross-process shared-memory transport Multi-process backends Memory-mapped files + SPSC rings
⚑ TCP Reliable, ordered, framed byte stream External services, LAN/WAN Async Sockets (length-prefixed frames)
πŸ“‘ UDP Lightweight, low-latency datagrams Telemetry, discovery, broadcast Datagram sockets with multicast

🧩 IParticle β€” Unified Transport Interface

Every transport implements the same high-performance contract:

public interface IParticle : IDisposable
{
    Action<IParticle, ReadOnlyMemory<byte>>? OnReceived { get; set; }
    Action<IParticle>? OnDisconnected { get; set; }
    Action<IParticle>? OnConnected { get; set; }

    ValueTask SendAsync(ReadOnlyMemory<byte> payload);
    void Send(ReadOnlySpan<byte> payload);
}

All modes (TCP, UDP, IPC, Inproc) share this exact API and semantics.


βš™οΈ Builders Overview

There are two primary builders:

Builder Role Description
🧱 ReactorBuilder Server Creates a multi-client server β€œreactor” that spawns IParticle peers automatically.
βš™οΈ ParticleBuilder Client Creates a single transport client for any mode (TCP, UDP, IPC, Inproc).

Both share the same fluent configuration API.


⚑ TCP Examples

🧱 TCP Server (Reactor)

var server = new ReactorBuilder()
    .UseMode(TransportMode.Tcp)
    .WithLocal(new IPEndPoint(IPAddress.Any, 9500))
    .OnConnected(p => Console.WriteLine("🟒 Client connected"))
    .OnReceived((p, msg) =>
    {
        Console.WriteLine($"Server received: {Encoding.UTF8.GetString(msg.Span)}");
        p.Send("Echo"u8.ToArray());
    })
    .Build();

server.Start();
Console.WriteLine("βœ… TCP server running on port 9500");

βš™οΈ TCP Client

var client = new ParticleBuilder()
    .UseMode(TransportMode.Tcp)
    .WithRemote(new IPEndPoint(IPAddress.Loopback, 9500))
    .OnConnected(p => Console.WriteLine("βœ… Connected to TCP server"))
    .OnReceived((p, msg) =>
        Console.WriteLine($"πŸ“© {Encoding.UTF8.GetString(msg.Span)}"))
    .Build();

await client.SendAsync("Hello TCP!"u8.ToArray());

πŸ’‘ ReactorBuilder manages client lifetimes; each new connection spawns a dedicated IParticle.


πŸ“‘ UDP Example (Full Duplex)

var port = 9700;

var udp = new ParticleBuilder()
    .UseMode(TransportMode.Udp)
    .WithLocal(new IPEndPoint(IPAddress.Any, port))
    .WithRemote(new IPEndPoint(IPAddress.Loopback, port))
    .AllowBroadcast(true)
    .OnConnected(p => Console.WriteLine("πŸ“‘ UDP ready"))
    .OnReceived((p, msg) =>
        Console.WriteLine($"πŸ“¨ {Encoding.UTF8.GetString(msg.Span)}"))
    .Build();

await udp.SendAsync("Ping via UDP!"u8.ToArray());

🌍 UDP Multicast Example

var group = IPAddress.Parse("239.0.0.123");
var port = 9700;

var peer = new ParticleBuilder()
    .UseMode(TransportMode.Udp)
    .WithMulticast(group, port, disableLoopback: false)
    .OnConnected(p => Console.WriteLine("βœ… Joined multicast group"))
    .OnReceived((p, msg) =>
        Console.WriteLine($"πŸ“© {Encoding.UTF8.GetString(msg.Span)}"))
    .Build();

await peer.SendAsync("Hello multicast group!"u8.ToArray());

πŸ’‘ Use disableLoopback: true to suppress receiving your own datagrams.


🧠 In-Process (Inproc) Example

Ultra-low-latency in-memory communication within the same process (no syscalls).

// Server
var server = new ReactorBuilder()
    .UseMode(TransportMode.Inproc)
    .WithChannel("demo")
    .OnReceived((p, msg) =>
    {
        Console.WriteLine($"[Server] {Encoding.UTF8.GetString(msg.Span)}");
        p.Send("Echo"u8.ToArray());
    })
    .Build();

// Client
var client = new ParticleBuilder()
    .UseMode(TransportMode.Inproc)
    .WithChannel("demo")
    .OnReceived((p, msg) =>
        Console.WriteLine($"[Client] {Encoding.UTF8.GetString(msg.Span)}"))
    .Build();

server.Start();
await client.SendAsync("Ping"u8.ToArray());

πŸ’‘ Inproc mode uses a lock-free MPSC queue with hybrid event-driven polling.


🧩 IPC Example β€” Cross-Process Messaging

High-performance interprocess communication using shared memory and ring buffers.

// Server
var server = new ReactorBuilder()
    .UseMode(TransportMode.Ipc)
    .WithChannel("shared-mem")
    .OnReceived((p, msg) =>
    {
        Console.WriteLine($"[Server] {Encoding.UTF8.GetString(msg.Span)}");
        p.Send("Ack"u8.ToArray());
    })
    .Build();

// Client
var client = new ParticleBuilder()
    .UseMode(TransportMode.Ipc)
    .WithChannel("shared-mem")
    .OnReceived((p, msg) =>
        Console.WriteLine($"[Client] Got: {Encoding.UTF8.GetString(msg.Span)}"))
    .Build();

server.Start();
await client.SendAsync("Hi IPC!"u8.ToArray());

πŸ’‘ IPC mode uses shared memory + SPSC ring buffers and supports multiple clients per reactor.


βš™οΈ Common Builder Options

Method Description
.UseMode(TransportMode) Select transport backend (TCP, UDP, IPC, Inproc)
.AsServer(bool) Explicitly mark as server (alternative to ReactorBuilder)
.WithLocal(IPEndPoint) Bind address for TCP/UDP
.WithRemote(IPEndPoint) Remote endpoint for TCP/UDP
.WithMulticast(IPAddress, int, bool) Join a UDP multicast group
.AllowBroadcast(bool) Enable UDP broadcast
.WithChannel(string, bool) Channel name for IPC/Inproc
.WithBufferSize(int) Per-connection buffer size
.WithParallelism(int) Control async send parallelism
.WithTcpBacklog(int) TCP backlog size
.WithAutoReconnect(double, double) Automatic reconnect (minDelay, maxDelay in seconds)
.OnReceived(Action<IParticle, ReadOnlyMemory<byte>>) Message handler
.OnConnected(Action<IParticle>) Connection established
.OnDisconnected(Action<IParticle>) Connection closed

πŸ§ͺ Benchmark Results (.NET 9, x64, Release)

Transport Scenario Messages Mean Allocated Notes
🧠 Inproc 10k async messages 10 000 0.8 ms πŸ† 956 KB Lock-free MPSC queue
🧩 IPC 10k async messages 10 000 1.8 ms 184 B Shared memory (MMF)
⚑ TCP 10k async messages 10 000 76.8 ms 1.3 MB SAEA framed protocol
πŸ“‘ UDP (Unicast) 10k datagrams 10 000 92.8 ms 1.6 MB Datagram sockets
πŸ“‘ UDP (Multicast) 10k datagrams 10 000 502.2 ms 1.6 MB Multicast group

Tested with BenchmarkDotNet on .NET 9.0,
CPU: AMD Ryzen 9 5950X | 64 GB DDR4 | Windows 11 x64


πŸ” Keywords for Developers

Tags:
.NET transport layer, zero-copy IPC, shared memory,
low latency TCP, UDP multicast, async sockets,
real-time telemetry, lock-free ring buffer, C# networking

Use Cases:
Real-time trading Β· Game networking Β· Simulation Β· Distributed telemetry Β· Robotics Β· HFT systems


🧾 License

MIT Β© 2025 β€” Faster.Transport Team
Optimized for real-time, low-latency, and high-throughput distributed systems.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 is compatible.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Faster.Transport:

Package Downloads
Faster.Messagebus

A high-performance, low-allocation messaging bus for .NET, built on NetMQ for transport and MessagePack for efficient serialization. Designed for speed and ease of use in distributed systems.

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Version Downloads Last Updated
0.0.21 274 11/14/2025
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