FluentCoder.Maybe.Compat.ErrorOr 1.5.0

dotnet add package FluentCoder.Maybe.Compat.ErrorOr --version 1.5.0
                    
NuGet\Install-Package FluentCoder.Maybe.Compat.ErrorOr -Version 1.5.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FluentCoder.Maybe.Compat.ErrorOr" Version="1.5.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FluentCoder.Maybe.Compat.ErrorOr" Version="1.5.0" />
                    
Directory.Packages.props
<PackageReference Include="FluentCoder.Maybe.Compat.ErrorOr" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FluentCoder.Maybe.Compat.ErrorOr --version 1.5.0
                    
#r "nuget: FluentCoder.Maybe.Compat.ErrorOr, 1.5.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FluentCoder.Maybe.Compat.ErrorOr@1.5.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FluentCoder.Maybe.Compat.ErrorOr&version=1.5.0
                    
Install as a Cake Addin
#tool nuget:?package=FluentCoder.Maybe.Compat.ErrorOr&version=1.5.0
                    
Install as a Cake Tool

<div align="center">

<img src="https://raw.githubusercontent.com/lucafabbri/maybe/main/maybe_logo.png" alt="drawing" width="350"/></br>

Maybe

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An elegant, fluent, and intuitive way to handle operations that may succeed or fail.

dotnet add package Maybe

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Philosophy: Beyond Error Handling

Maybe is more than just an error-handling library; it's a tool for writing clearer, more expressive, and more resilient code. It encourages you to think about the different outcomes of your operations, not just success or failure.

By using an elegant, fluent API, Maybe guides you to:

  • Write code that reads like a business process.
  • Handle both success and failure paths explicitly.
  • Eliminate unexpected runtime exceptions.
  • Seamlessly compose synchronous and asynchronous operations.

Core Concepts

Maybe is designed to be simple for common cases, but powerful for advanced scenarios.

Simplified Usage with Maybe<TValue>

For the majority of use cases, you only need to specify the success type. The error type defaults to a built-in Error struct that covers all common failure scenarios.

// This signature is clean and simple.
public Maybe<User> FindUser(int id)
{
    if (id > 0)
    {
        return new User(id, "Alice");
    }

    // Return a built-in error type.
    return Error.NotFound("User.NotFound", "The user was not found.");
}

Advanced Usage with Maybe<TValue, TError>

When you need to return a custom, strongly-typed error with specific data, you can use the two-parameter version. This gives you full control over the failure path.

public record UserCreationError(string Field, string Message) : IError { /* ... */ }

public Maybe<User, UserCreationError> CreateUser(string email)
{
    if (string.IsNullOrEmpty(email))
    {
        return new UserCreationError("Email", "Email cannot be empty.");
    }

    // ...
}

Progressive Enhancement with IOutcome

When you need to communicate a more specific success state (like Created or Updated), you can return a value that implements the IOutcome interface. Maybe will automatically inspect the value and adopt its specific OutcomeType, enriching your return value.

// 'Created' implements IOutcome and has its own OutcomeType
public Maybe<Created> CreateUser(string name)
{
    // ... create user ...
    return Outcomes.Created;
}

var result = CreateUser("Bob");
// result.Type is now 'OutcomeType.Created', not the default 'Success'.

Getting Started 🏃

From Throwing Exceptions to Returning Outcomes

This 👇

public User GetUserById(int id)
{
    var user = _db.Users.Find(id);
    if (user is null)
    {
        throw new UserNotFoundException("User not found");
    }
    return user;
}

Turns into this 👇, using the powerful Match method to handle both outcomes safely.

public Maybe<User> GetUserById(int id)
{
    var user = _db.Users.Find(id);
    if (user is null)
    {
        return Error.NotFound("User.NotFound", "User was not found.");
    }
    return user;
}

GetUserById(1)
    .Match(
        onSome: user => Console.WriteLine(user.Name),
        onNone: error => Console.WriteLine(error.Message));

Fluent Chaining with Sync & Async Interop

The true power of Maybe lies in its fluent DSL. The API is designed to be intuitive, automatically handling the transition between synchronous and asynchronous contexts without needing different method names.

// This example finds a user, validates their status, gets their permissions, and transforms the result.
// Notice how .Select and .Ensure are used on an async source without needing an "Async" suffix.

var result = await Api.FindUserAsync(userId)              // Start: Task<Maybe<User>>
    .Ensure(user => user.IsActive, Errors.UserInactive)   // Then:  Sync validation
    .Select(user => user.Name.ToUpper())                   // Then:  Sync transformation
    .ThenAsync(name => Api.GetPermissionsAsync(name))      // Then:  Async chain
    .Select(permissions => permissions.ToUpper());         // Finally: Sync transformation

Creating a Maybe instance

Creating a Maybe is designed to be frictionless, primarily through implicit conversions.

public Maybe<User> FindUser(int id)
{
    if (id == 1)
    {
        return new User(1, "Alice", true); // Implicit conversion from User to Maybe<User>
    }

    return Error.NotFound(); // Implicit conversion from Error to Maybe<User>
}

API Reference: Our Vocabulary

Then (Bind / FlatMap)

Purpose: To chain an operation that itself returns a Maybe. This is the primary method for sequencing operations that can fail.

// Finds a user, and if successful, gets their permissions.
Maybe<string, PermissionsError> result = Api.FindUserInDb(1)
    .Then(user => Api.GetPermissions(user));

Select (Map)

Purpose: To transform the value inside a successful Maybe into something else, without altering the Maybe's state.

// Finds a user, and if successful, selects their email address.
Maybe<string, UserNotFoundError> userEmail = Api.FindUserInDb(1)
    .Select(user => user.Email);

Ensure (Validate)

Purpose: To check if the value inside a successful Maybe meets a specific condition. If the condition is not met, the chain is switched to an error state.

The library provides two sets of Ensure overloads:

  1. Ergonomic (Preserves Error Type): Used when the validation error is of the same type as the Maybe's error channel.

    Maybe<User, PermissionsError> validatedUser = GetUser() // Returns Maybe<User, PermissionsError>
        .Ensure(u => u.IsActive, new PermissionsError());   // Error is also PermissionsError
    
  2. Unifying (Changes Error Type): Used when the validation introduces a new, potentially incompatible error type, unifying the result to a Maybe<TValue>.

    Maybe<User> validatedUser = GetUser() // Returns Maybe<User, UserNotFoundError>
        .Ensure(u => u.Age > 18, Error.Validation("User.NotAdult")); // Introduces a new Error
    

Recover (Error Handling Bind)

Purpose: To handle a failure by executing a recovery function that can return a new Maybe.

// Try to find a user in the database. If not found, try the cache.
Maybe<User, CacheError> result = await Api.FindUserInDbAsync(1)
    .RecoverAsync(error => Api.FindUserInCache(1));

Match (Unwrap)

Purpose: To safely exit the Maybe context by providing functions for both success and error cases.

string message = maybeUser.Match(
    onSome: user => $"Welcome, {user.Name}!",
    onNone: error => $"Error: {error.Message}"
);

Else (Fallback)

Purpose: To exit the Maybe context by providing a default value in case of an error.

string userName = maybeUser.Select(u => u.Name).Else("Guest");

IfSome / IfNone (Side Effects)

Purpose: To perform an action (like logging) without altering the Maybe. It returns the original Maybe, allowing the chain to continue.

Maybe<User, UserNotFoundError> finalResult = Api.FindUserInDb(1)
    .IfSome(user => Console.WriteLine($"User found: {user.Id}"))
    .IfNone(error => Console.WriteLine($"Failed to find user: {error.Code}"));

ThenDo / ElseDo (Terminal Side Effects)

Purpose: To perform a final action on success (ThenDo) or failure (ElseDo). These methods terminate the fluent chain.

// Example: Final logging after a chain of operations
await Api.FindUserInDbAsync(1)
    .Then(Api.GetPermissions)
    .ThenDoAsync(permissions => Log.Information($"Permissions granted: {permissions}"))
    .ElseDoAsync(error => Log.Error($"Operation failed: {error.Code}"));

Expressive Success Outcomes

As explained in the Core Concepts, you can use types that implement IOutcome to communicate richer success states. Maybe provides a set of built-in, stateless struct types for common "void" operations, accessible via the Outcomes static class:

  • Outcomes.Success

  • Outcomes.Created

  • Outcomes.Updated

  • Outcomes.Deleted

  • Outcomes.Accepted

  • Outcomes.Unchanged

  • new Cached<T>(value)

public Maybe<Deleted> DeleteUser(int id)
{
    if (UserExists(id))
    {
        _db.Users.Remove(id);
        return Outcomes.Deleted; // More expressive than returning void or true
    }

    return Error.NotFound();
}

Custom Errors

While the built-in Error struct is sufficient for many cases, you can create your own strongly-typed errors by implementing IError. This is the primary use case for Maybe<TValue, TError>.

public record InvalidEmailError(string Email) : IError
{
    public OutcomeType Type => OutcomeType.Validation;
    public string Code => "Email.Invalid";
    public string Message => $"The email '{Email}' is not a valid address.";
}

public Maybe<User, InvalidEmailError> CreateUser(string email)
{
    if (!IsValid(email))
    {
        return new InvalidEmailError(email);
    }
    // ...
}

Contribution 🤲

If you have any questions, comments, or suggestions, please open an issue or create a pull request 🙂

License 🪪

This project is licensed under the terms of the MIT license.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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Version Downloads Last Updated
1.5.0 63 9/12/2025
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1.0.0 113 9/11/2025