FluidBus 1.0.2

dotnet add package FluidBus --version 1.0.2
                    
NuGet\Install-Package FluidBus -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FluidBus" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FluidBus" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="FluidBus" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FluidBus --version 1.0.2
                    
#r "nuget: FluidBus, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FluidBus@1.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FluidBus&version=1.0.2
                    
Install as a Cake Addin
#tool nuget:?package=FluidBus&version=1.0.2
                    
Install as a Cake Tool

FluidBus

A lightweight, modular event bus for .NET 10 built around two dispatch models: Router (protocol-based routing with sync/async support) and React (channel-based reactive subscriptions), plus a CallBack registry and a built-in Benchmark toolkit.

Zero external dependencies.

Architecture

FluidBus
├── FluidBus.Core        # Interfaces, protocols, tasks, errors
├── FluidBus.Router      # Protocol-based event routing (sync/async)
├── FluidBus.React       # Reactive channel-based event dispatch
├── FluidBus.CallBack    # Named callback registry
├── FluidBus.Benchmark   # Benchmarking utilities
└── FBus                 # Unified facade

Router vs React

Router React
Dispatch Protocol-based (sync/async) Channel-based (always async)
Handler count One handler per event type Multiple subscribers per channel
Registration Manual via FRouter.Register() Auto-subscribe on instantiation
Matching Exact event type All subscribers on the channel
Use case Command / request patterns Broadcast / observer patterns

Getting started

Reference FluidBus in your project. The FBus facade exposes all modules:

using FluidBus;

FBus.Route(routeEvent);                           // Router dispatch
FBus.React(reactEvent);                           // React dispatch
FBus.CallBack("on_complete", someData);            // Execute a named callback
FBus.Bench("my scenario", 1000, 100, () => { }); // Benchmark a scenario

FluidBus.Core

Shared foundation used by all modules.

Instructions

Instructions carry the data and logic that handlers execute. They use the FluidCallBack delegate:

public delegate object? FluidCallBack(object? data);

Inherit from FluidInstruction<T>:

using FluidBus.Core.Abstracts;

public class PrintInstruction : FluidInstruction<string>
{
    public PrintInstruction(string? data, params FluidCallBack[] methods)
        : base(data, methods) { }
}

Each instruction can hold multiple callbacks (deduplicated by ID), executed sequentially. An OnResult event fires after execution.

Protocols

Protocols define the execution strategy for the Router:

public enum ExecutionStrategy { Sync = 0, Async = 1 }

A built-in BusProtocol.System (sync) is always available. Create custom protocols:

using FluidBus.Core.Protocols;

public class AsyncProtocol : BusProtocol
{
    public override ExecutionStrategy Strategy => ExecutionStrategy.Async;
    public AsyncProtocol() : base("ASYNC") { }
}

Tasks

FluidTask wraps Task.Run() with state tracking (Running, Completed, Failed, Cancelled) and a fluent OnComplete() continuation API.

Error hierarchy

All exceptions inherit from FluidBusError and expose .DisplayMessage().

Exception Thrown when
DispatchException Async dispatch fails or unknown ExecutionStrategy
ProtocolNotFoundException Event protocol has no registered port
HandlerNotFoundException No handler registered for a given event type
DuplicateHandlerException Handler already registered for that event type
InstructionException Execute() called with no callbacks or null data
ChannelException Channel write with no subscribers, or subscriber failure
HandlerLinqException Handler registry error

FluidBus.Router

The Router dispatches events through protocols to registered handlers, matched by event type. One handler per event type.

1. Create a custom event

using FluidBus.Core.Interfaces;
using FluidBus.Core.Protocols;
using FluidBus.Router.Abstracts;

public class UserCreatedEvent : RouteEvent
{
    public UserCreatedEvent(string id, BusProtocol protocol, params IFluidInstruction[] instrs)
        : base($"{nameof(UserCreatedEvent)}::{id}", protocol, instrs) { }
}

2. Create a custom handler

using FluidBus.Core.Interfaces;
using FluidBus.Router.Abstracts;

public class UserCreatedHandler : RouteHandler<UserCreatedEvent>
{
    public UserCreatedHandler(string id)
        : base($"{nameof(UserCreatedEvent)}::{id}") { }

    public override bool Handle(IFluidEvent evt)
    {
        Console.WriteLine($"[{Id}] Handling event {evt.Id}");
        return base.Handle(evt);
    }
}

3. Register and publish

using FluidBus;
using FluidBus.Core.Abstracts;
using FluidBus.Core.Protocols;
using FluidBus.Router.Core;

// Register the handler
FRouter.Register(new UserCreatedHandler("user_handler"));

// Create an instruction with a callback
var instruction = new PrintInstruction("Hello from FluidBus!", msg =>
{
    Console.WriteLine(msg);
    return null;
});

// Publish on the System protocol (sync)
FBus.Route(new UserCreatedEvent("evt_1", BusProtocol.System, instruction));

Custom protocols

// Register a port for your protocol
FRouter.AddPort(new AsyncProtocol());

// Events using this protocol will dispatch asynchronously
FBus.Route(new UserCreatedEvent("evt_2", new AsyncProtocol(), instruction));

Dispatch flow

FBus.Route(event)
  -> FRouter.Publish(event)
    -> Lookup port by event.Protocol
    -> Lookup handler by event type (HandlerLinq)
    -> RouterPort.Dispatch(event, handler)
       ├─ Sync:  event.Dispatch(handler) — blocking
       └─ Async: FluidTask wrapping event.Dispatch(handler)
         -> handler.Handle(event)
           -> Execute each instruction's callbacks sequentially

FluidBus.React

React uses channels (System.Threading.Channels) instead of protocols. Handlers auto-subscribe to their event type's channel on creation. Events are dispatched asynchronously to all subscribers.

1. Create a custom event

using FluidBus.Core.Interfaces;
using FluidBus.React.Abstracts;

public class ChatMessageEvent : ReactEvent
{
    public ChatMessageEvent(string id, params IFluidInstruction[] instrs)
        : base($"{nameof(ChatMessageEvent)}::{id}", instrs) { }
}

2. Create a custom handler

Handlers subscribe automatically to their channel on instantiation:

using FluidBus.Core.Interfaces;
using FluidBus.React.Abstracts;

public class ChatMessageHandler : ReactHandler<ChatMessageEvent>
{
    public ChatMessageHandler(string id)
        : base($"{nameof(ChatMessageEvent)}::{id}") { }

    public override bool Handle(IFluidEvent evt)
    {
        Console.WriteLine($"[{Id}] Received message");
        return base.Handle(evt);
    }
}

3. Register and publish

using FluidBus;
using FluidBus.Core.Abstracts;
using FluidBus.React.Core;

// Instantiating the handler auto-subscribes it to the ChatMessageEvent channel
var handler = new ChatMessageHandler("chat_listener");

// Optionally register it for lifecycle management
FReact.RegisterHandler(handler);

// Publish — all subscribed handlers are notified asynchronously
var instruction = new PrintInstruction("New message!", msg =>
{
    Console.WriteLine(msg);
    return null;
});
FBus.React(new ChatMessageEvent("msg_1", instruction));

// Drop a handler
FReact.DropHandler(handler);

Dispatch flow

FBus.React(event)
  -> FReact.Publish(event)
    -> GetOrCreateChannel(event type)
    -> channel.Write(event) — enqueued in unbounded Channel<T>
    -> Background reader loop (per channel)
       -> Broadcast to all ReactReceive subscribers
         -> handler.Handle(event)
           -> Execute each instruction's callbacks

FluidBus.CallBack

A simple named callback registry using the FluidCallBack delegate.

using FluidBus.Core.Abstracts;
using FluidBus.CallBack.Core;

// Register a callback
FCallBack.RegisterCallBack("on_complete", data =>
{
    Console.WriteLine($"Completed with: {data}");
    return data;
});

// Execute by name (through the facade)
FBus.CallBack("on_complete", "some result");

// Remove a callback
FCallBack.DropCallBack("on_complete");

Returns null silently if the callback doesn't exist.


FluidBus.Benchmark

Built-in benchmarking with warmup support and nanosecond precision (Stopwatch.GetTimestamp()).

using FluidBus;
using FluidBus.Benchmark.Core;

BenchResult result = FBus.Bench("route 1000 events", iterations: 1000, warmup: 100, () =>
{
    FBus.Route(myEvent);
});

result.Print(); // Prints iterations, duration (ms), avg ns/iteration

BenchResult exposes: Iteration, Warmup, Case, Start, End, Duration (ms).


License

Business Source License 1.1 - See LICENSE file for details.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.2 112 4/9/2026
1.0.1 106 4/9/2026
1.0.0 109 3/31/2026