FontStash.NET 1.1.2

dotnet add package FontStash.NET --version 1.1.2
                    
NuGet\Install-Package FontStash.NET -Version 1.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FontStash.NET" Version="1.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FontStash.NET" Version="1.1.2" />
                    
Directory.Packages.props
<PackageReference Include="FontStash.NET" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FontStash.NET --version 1.1.2
                    
#r "nuget: FontStash.NET, 1.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=FontStash.NET&version=1.1.2
                    
Install FontStash.NET as a Cake Addin
#tool nuget:?package=FontStash.NET&version=1.1.2
                    
Install FontStash.NET as a Cake Tool

FontStash.NET

A port of memononen/fontstash to C# for SilkyNvg.

Usage / Examples

Examples can be found in the 'samples' directory.

Creating a new context

Information about the desired font atlas and the callbacks used for rendering are stored in the FonsParams struct.

FonsParams prams;
// the atlas's initial size
prams.Width = 512;
prams.Height = 512;
// where the (0|0) on the atlas will be
prams.flags = (byte)FonsFlags.ZeroTopLeft;
// Callbacks for creating, resisizing, updating, drawing and deleting the atlas
prams.RenderCreate = Create;
prams.RenderResize = Resize;
prams.RenderUpdate = Update;
prams.RenderDraw = Draw;
prams.RenderDelete = Delete;

Examples for implementations of these methods can be found in either the src/FontStash.NET.GL.Legacy (for people not used to OpenGL) or src/FontStash.NET.GL (for how to render in modern OpenGL) projects.

To finally create the Fontstash context and instance, do the following:

var fons = new Fontstash(prams);

Now, one can use the Fontstash instance the same as memononen/fontstash, apart from not having to parse a context with every call, as the context information is stored per api-instance.

// Create a new font
// Set last parameter to 0 always, incase using StbTrueType font indices.
int fornNormal = fons.CreateFont("testFont", "./fonts/verdana.ttf", 0);

// Rendering method here
// Colours are stored as 4 bytes (rgba) next to each other in a uint.
private uint GetColour(byte r, byte g, byte b, byte a) => return (uint)((r) | (g << 8) | (b << 16) | (a << 24));
uint fontColourRed = GetColour(255, 0, 0, 255);

// Render "I am the walrus!"
fons.SetFont(fontNormal);
fons.SetSize(72.0f);
fons.SetColour(fontColourRed);
// FontStash.DrawText(float, float string) returns the end X-Position of the rendered string on the window.
float endX = fons.DrawText(20, 100, "I am the walrus!");

// render the font atlas in it's current state
fons.DrawDebug(800, 200);
OpenGL utillities

When using OpenGL FontStash.NET, the same as fontstash, provids utillity classes to aid rendering. They are located in either src/FontStash.NET.GL.Legacy for legacy OpenGL and src/FontStash.NET.GL for modern OpenGL respectively. These use Silk.NET for rendering, so a compatible OpenGL object must be parsed.

GLFons glFons = new GLFons(gl);
Fontstash fs = glFons.Create(512, 512, (int)FonsFlags.ZeroTopleft);

The example seen above has the same effect as the "manual" example.

Examples

Two example projects using OpenGL can be found in 'samples' directory on github.

Credits

Obviously mnemononen/fontstash StbTrueTypeSharp for the StbTrueType implementation Silk.NET for the OpenGL implementation in the helper classes.

License

FontStash.NET uses the MIT-License fontstash uses the ZLib-License

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on FontStash.NET:

Package Downloads
Waddle

A simple data-driven game engine built on .NET.

FontStash.NET.GL.Legacy

The legacy OpenGL utillity for FontStash.NET

GitHub repositories

This package is not used by any popular GitHub repositories.

Fixed error with string endings. Changed them to string from char.