Frayit.Sdk 1.0.2

dotnet add package Frayit.Sdk --version 1.0.2
                    
NuGet\Install-Package Frayit.Sdk -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Frayit.Sdk" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Frayit.Sdk" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="Frayit.Sdk" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Frayit.Sdk --version 1.0.2
                    
#r "nuget: Frayit.Sdk, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Frayit.Sdk@1.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Frayit.Sdk&version=1.0.2
                    
Install as a Cake Addin
#tool nuget:?package=Frayit.Sdk&version=1.0.2
                    
Install as a Cake Tool

Frayit .NET SDK (Frayit.Sdk)

Production-grade SDK for Frayit chat moderation evaluation API, designed for Unity and standard .NET applications.

Installation

dotnet add package Frayit.Sdk

SDK Usage

1) Initialize client

using Frayit.Sdk;

var options = new FrayitOptions
{
    ClientId = "<your-client-id>",
    ClientSecret = "<your-client-secret>",
    BaseUrl = "https://<your-frayit-api-base-url>/",
    ChatTimeoutMilliseconds = 100
};

using var client = new FrayitClient(options);
await client.InitializeAsync();

2) Evaluate chat message

using Frayit.Sdk.Models;

var request = new ChatEvaluationRequest
{
    Message = "you are trash",
    PlayerId = "player-123",
    SessionId = "session-1",
    ChannelId = "global"
};

ChatEvaluationResponse response = await client.EvaluateChatAsync(request);

3) Handle decision + fallback

if (response.FailOpen)
{
    // Service unavailable/timeout path: SDK safely allows chat
    Console.WriteLine("Fail-open: " + response.FailOpenReason);
}

if (response.Allowed)
{
    Console.WriteLine("Allowed message");
}
else
{
    Console.WriteLine("Blocked");
    Console.WriteLine("Reasons: " + string.Join(",", response.BlockReasonCodes));
    Console.WriteLine("Redacted: " + (response.RedactedMessage ?? "***"));
}

4) Optional logging hooks

using Frayit.Sdk.Logging;

public sealed class ConsoleFrayitLogger : IFrayitLogger
{
    public void OnTokenRefreshStarted() => Console.WriteLine("[token] refresh started");
    public void OnTokenRefreshSucceeded(DateTimeOffset expiresAtUtc) => Console.WriteLine("[token] expires " + expiresAtUtc);
    public void OnTokenRefreshFailed(Exception exception) => Console.WriteLine("[token] refresh failed: " + exception.Message);
    public void OnSdkError(string operation, Exception exception) => Console.WriteLine("[sdk] " + operation + ": " + exception.Message);
    public void OnCircuitBreakerStateChanged(string previousState, string nextState, string reason) =>
        Console.WriteLine("[cb] " + previousState + " -> " + nextState + " (" + reason + ")");
}

Use it when creating the client:

using var client = new FrayitClient(options, logger: new ConsoleFrayitLogger());

Notes

  • Keep ClientSecret on server-side in production.
  • SDK applies fail-open behavior if moderation service cannot be reached.
  • For multiplayer demos, call SDK from backend and expose only your own API to game clients.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.2 81 2/23/2026
1.0.1 88 2/21/2026
1.0.0 91 2/20/2026