GDLogger 1.0.1

dotnet add package GDLogger --version 1.0.1
NuGet\Install-Package GDLogger -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GDLogger" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GDLogger --version 1.0.1
#r "nuget: GDLogger, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GDLogger as a Cake Addin
#addin nuget:?package=GDLogger&version=1.0.1

// Install GDLogger as a Cake Tool
#tool nuget:?package=GDLogger&version=1.0.1

GDLogger

GDLogger is a simple logger intended to be used in Godot applications.

Available in both GDScript and C#, it supports writing messages to a log file, displaying them in a neat and human-readable format.

Both versions of the logger provide important features such as periodically saving logs to disk and automatically closing the log file on application exit.
Additionally, the C# version automatically logs unhandled Exceptions.

Installation

  • C#

    GDLogger is available as a NuGet package.
    Simply include the following lines in a Godot project's .csproj file (either by editing the file manually or letting an IDE install the package):
    <ItemGroup>
      <PackageReference Include="GDLogger" Version="1.0.1"/>
    </ItemGroup>
    
    Due to a bug in Godot, the following lines will also need to be included in the .csproj file to properly compile along with NuGet packages:
    <PropertyGroup>
        <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
    </PropertyGroup>
    
  • GDScript

    As there is no dedicated package management system for GDScript, simply download the Log.gd file and include it in a Godot project.
    For best results, it is recommended to set it up as an autoload singleton, though it can still be instanced and used as a normal script.

Interoperability

For a GDScript-only project, use the Log.gd file.

For a Mono (C#) project, use the Log static class.
Note that this uses custom types that cannot be marshalled by the Godot engine. As such, if the logger's methods need to be called from both GDScript and C#, the GDScript version (Log.gd) should be used instead, as it inherits from Node.

Do not attempt to use both the C# and the GDScript versions of the logger at the same time, as it will lead to errors if trying to write to the same log file.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.7.2

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on GDLogger:

Package Downloads
Modot

A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on GDLogger:

Repository Stars
Carnagion/Modot
A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.
Version Downloads Last updated
1.0.1 1,677 6/29/2022
1.0.0 610 6/6/2022