GodotUtilites 1.1.0
dotnet add package GodotUtilites --version 1.1.0
NuGet\Install-Package GodotUtilites -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotUtilites" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotUtilites" Version="1.1.0" />
<PackageReference Include="GodotUtilites" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotUtilites --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GodotUtilites, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotUtilites@1.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotUtilites&version=1.1.0
#tool nuget:?package=GodotUtilites&version=1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
GodotUtilities
Welcome to the GodotUtilities library! This project provides a set of utilities to enhance your experience with the Godot Engine.
Features
- Utility Scripts: A collection of scripts to simplify common tasks.
- Extension Methods: Enhance critical nodes to improve their functionality and ease of use.
- Logger: A customizable logging utility.
Installation
dotnet add package GodotUtilites --version 1.1.0
Logger
Use the Logger class to log messages:
Logger.LogInfo("This is an info message");
Logger.LogWarning("This is a warning message");
Logger.LogError("This is an error message");
Logger.LogDebug("This is a debug message");
Logger.LogTodo("This is a todo message");
License
This project is licensed under the MIT License.
Contact
For any questions or suggestions, please open an issue on GitHub.
Happy developing with Godot!
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- GodotSharp (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.