GodotUtils.InstanceResolver 1.2.0

dotnet add package GodotUtils.InstanceResolver --version 1.2.0
                    
NuGet\Install-Package GodotUtils.InstanceResolver -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotUtils.InstanceResolver" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotUtils.InstanceResolver" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="GodotUtils.InstanceResolver" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotUtils.InstanceResolver --version 1.2.0
                    
#r "nuget: GodotUtils.InstanceResolver, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotUtils.InstanceResolver@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotUtils.InstanceResolver&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=GodotUtils.InstanceResolver&version=1.2.0
                    
Install as a Cake Tool

Godot Utilities

Instance Resolver

Package for Godot C#. Provides a convenience and reliable way to pass parameters for Instantiate<Node>() from PackScene

<details open> <summary>Main Usage</summary>

using Godot;
using GodotUtils.InstanceResolver;

namespace YourCompany.YourGame;

[Resolvable]
public partial class Bullet : RigidBody2D
{
    // You can disable warning by using 'null!' or '#pragma warning disable CS8618'
    [Parameter]
    private long _damage;

    [Parameter]
    private int _speed = 100;

    [Parameter]
    private Texture Texture { get; set; } = null!;

    // game logic...
}

Above code will generate a partial class below

// <auto-generated/>
#pragma warning disable
#nullable enable
namespace GodotUtils.InstanceResolver.Roslyn.Sample
{
    partial class Bullet : global::GodotUtils.InstanceResolver.__Internal.IResolvableNode<Bullet, Bullet.ParametersBuilder>
    {
        public class ParametersBuilder : global::GodotUtils.InstanceResolver.__Internal.IParametersBuilder<Bullet>
        {
            public required long Damage { get; set; }

            private readonly global::GodotUtils.InstanceResolver.__Internal.Models.OptionalValue<int> _speedValue = new();
            public bool IsSpeedInitialized() => _speedValue.IsInitialized;
            public int Speed
            {
                get => _speedValue.Value;
                set
                {
                    _speedValue.Set(value);
                }
            }

            public required global::Godot.Texture Texture { get; set; }
        }

        public Bullet Build(ParametersBuilder parameters)
        {
            _damage = parameters.Damage;
            if (parameters.IsSpeedInitialized())
            {
                _speed = parameters.Speed;
            }

            Texture = parameters.Texture;
            return this;
        }
    }

    public class BulletPackedScene : global::GodotUtils.InstanceResolver.__Internal.IResolverPackedScene<Bullet, Bullet.ParametersBuilder>
    {
        public BulletPackedScene(string path, string? typehint = null, global::Godot.ResourceLoader.CacheMode cacheMode = global::Godot.ResourceLoader.CacheMode.Reuse)
        {
            Value = global::Godot.ResourceLoader.Load<global::Godot.PackedScene>(path, typehint, cacheMode);
        }

        public global::Godot.PackedScene Value { get; }
    }
}

And then you use this code to Instantiate node

readonly BulletPackedScene BULLET_SCENE = new("<<uid_or_path_of_node_scene>>");

var bullet = BULLET_SCENE.Instantiate(new() { Damage = 10, Texture = texture });

</details>

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.2.0 216 2/26/2025
1.1.0 187 9/6/2024
1.0.3 200 5/31/2024
1.0.2 186 5/31/2024