GodotUtils.InstanceResolver
1.2.0
dotnet add package GodotUtils.InstanceResolver --version 1.2.0
NuGet\Install-Package GodotUtils.InstanceResolver -Version 1.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotUtils.InstanceResolver" Version="1.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotUtils.InstanceResolver" Version="1.2.0" />
<PackageReference Include="GodotUtils.InstanceResolver" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotUtils.InstanceResolver --version 1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GodotUtils.InstanceResolver, 1.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotUtils.InstanceResolver@1.2.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotUtils.InstanceResolver&version=1.2.0
#tool nuget:?package=GodotUtils.InstanceResolver&version=1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot Utilities
Instance Resolver
Package for Godot C#. Provides a convenience and reliable way to pass parameters for Instantiate<Node>() from PackScene
<details open> <summary>Main Usage</summary>
using Godot;
using GodotUtils.InstanceResolver;
namespace YourCompany.YourGame;
[Resolvable]
public partial class Bullet : RigidBody2D
{
// You can disable warning by using 'null!' or '#pragma warning disable CS8618'
[Parameter]
private long _damage;
[Parameter]
private int _speed = 100;
[Parameter]
private Texture Texture { get; set; } = null!;
// game logic...
}
Above code will generate a partial class below
// <auto-generated/>
#pragma warning disable
#nullable enable
namespace GodotUtils.InstanceResolver.Roslyn.Sample
{
partial class Bullet : global::GodotUtils.InstanceResolver.__Internal.IResolvableNode<Bullet, Bullet.ParametersBuilder>
{
public class ParametersBuilder : global::GodotUtils.InstanceResolver.__Internal.IParametersBuilder<Bullet>
{
public required long Damage { get; set; }
private readonly global::GodotUtils.InstanceResolver.__Internal.Models.OptionalValue<int> _speedValue = new();
public bool IsSpeedInitialized() => _speedValue.IsInitialized;
public int Speed
{
get => _speedValue.Value;
set
{
_speedValue.Set(value);
}
}
public required global::Godot.Texture Texture { get; set; }
}
public Bullet Build(ParametersBuilder parameters)
{
_damage = parameters.Damage;
if (parameters.IsSpeedInitialized())
{
_speed = parameters.Speed;
}
Texture = parameters.Texture;
return this;
}
}
public class BulletPackedScene : global::GodotUtils.InstanceResolver.__Internal.IResolverPackedScene<Bullet, Bullet.ParametersBuilder>
{
public BulletPackedScene(string path, string? typehint = null, global::Godot.ResourceLoader.CacheMode cacheMode = global::Godot.ResourceLoader.CacheMode.Reuse)
{
Value = global::Godot.ResourceLoader.Load<global::Godot.PackedScene>(path, typehint, cacheMode);
}
public global::Godot.PackedScene Value { get; }
}
}
And then you use this code to Instantiate node
readonly BulletPackedScene BULLET_SCENE = new("<<uid_or_path_of_node_scene>>");
var bullet = BULLET_SCENE.Instantiate(new() { Damage = 10, Texture = texture });
</details>
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- GodotSharp (>= 4.0.0)
-
net7.0
- GodotSharp (>= 4.0.0)
-
net8.0
- GodotSharp (>= 4.0.0)
-
net9.0
- GodotSharp (>= 4.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.