GoeaLabs.Crypto.Chaos 1.0.0-rc.1

This is a prerelease version of GoeaLabs.Crypto.Chaos.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package GoeaLabs.Crypto.Chaos --version 1.0.0-rc.1
                    
NuGet\Install-Package GoeaLabs.Crypto.Chaos -Version 1.0.0-rc.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GoeaLabs.Crypto.Chaos" Version="1.0.0-rc.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GoeaLabs.Crypto.Chaos" Version="1.0.0-rc.1" />
                    
Directory.Packages.props
<PackageReference Include="GoeaLabs.Crypto.Chaos" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GoeaLabs.Crypto.Chaos --version 1.0.0-rc.1
                    
#r "nuget: GoeaLabs.Crypto.Chaos, 1.0.0-rc.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GoeaLabs.Crypto.Chaos@1.0.0-rc.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GoeaLabs.Crypto.Chaos&version=1.0.0-rc.1&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=GoeaLabs.Crypto.Chaos&version=1.0.0-rc.1&prerelease
                    
Install as a Cake Tool

CHAOS

GitHub GitHub release (latest SemVer) Nuget (with prereleases)

Project Description

  • A cryptographically secure deterministic random number generator (CSDRNG) for .NET6+, based on RFC8439 ChaCha.
  • Chaos and ChaCha are algorithmically indistinguishable, but Chaos includes additional features that make it distinct enough to merit a separate name.
  • To provide clarity and facilitate comparison, a table is often the best approach:
ChaCha Chaos
Uses 1 UInt32 as block counter and 3 UInt32 as nonce. Uses 1 UInt64 as block counter and 1 UInt64 as stream counter.
Hardcoded to 20 rounds. Customizable number of rounds.
Does not have a standard coordinate system. Has a standard coordinate system allowing for arbitrary location jumps.
Produces bytes only. Capable of advanced random number generation.

Technical Summary

For any given kernel (seed), Chaos is capable of producing 2<sup>64</sup> streams, each stream containing 2<sup>64</sup> pebbles, each pebble being composed of 2<sup>4</sup> UInt32(s), for a grand total of 2<sup>134</sup> Byte(s).

Library Features

  • Apache 2.0 license;
  • Passes RFC8439 test vectors;
  • Endian-neutral;
  • Can produce random numbers up to 512 bits with scaling to arbitrary ranges;
  • No memory allocations beyond BigInteger overload;
  • Supports all .NET platforms, including WebAssembly;
  • No unsafe code;
  • Fully managed;
  • Simple API;

Examples

using System.Numerics;
using GoeaLabs.Crypto.Chaos;

#region Setup

// Use a well known kernel
Span<uint> kernel = stackalloc uint[]
{
    0x03020100, 0x07060504, 0x0b0a0908, 0x0f0e0d0c,
    0x13121110, 0x17161514, 0x1b1a1918, 0x1f1e1d1c
};

// Alternatively, generate a new random kernel

// Span<uint> kernel = stackalloc uint[ChaosEngine.KernelLen];
// ChaosEngine.NewKernel(kernel);

// Default number of rounds (20)
const int rounds = ChaosEngine.DefRounds;

// New default locale (starts at Pebble = 0, Stream = 0)
var locale = new ChaosLocale();

// Buffer size for future use
const int length = 10;

#endregion

#region Random byte generation

Console.WriteLine(" === RANDOM BYTE GENERATION === \n");

// Generate cryptographically secure random bytes with custom kernel and rounds
Span<byte> buffer = stackalloc byte[length];
locale = ChaosEngine.Load(buffer, kernel, rounds, locale);

// Or simply let Chaos handle kernel generation and rounds internally

//ChaosEngine.Load(buffer);

Console.WriteLine($"Pebble as UInt8 array:\n[{string.Join(", ", buffer.ToArray())}]\n");
Console.WriteLine($"Locale is now: {locale.ToString()}\n");

#endregion

#region Random number generation

Console.WriteLine(" === RANDOM NUMBER GENERATION === \n");

// Up to now we've been using stream 0. Let's use stream 1 for random number generation
locale = new ChaosLocale(0, 1);
Console.WriteLine($"Locale set to: {locale.ToString()}\n");

// Generate cryptographically secure die rolls
const int minVal = 1;
const int maxVal = 7; // maxVal is exclusive

Span<long> rolled = stackalloc long[length];
locale = ChaosEngine.Load(rolled, minVal, maxVal, kernel, rounds, locale);

// Or simply let Chaos handle kernel generation and rounds internally

//ChaosEngine.Load(rolled, minVal, maxVal);

Console.WriteLine($"Die rolls:\n[{string.Join(", ", rolled.ToArray())}]\n");
Console.WriteLine($"Locale is now: {locale.ToString()}\n");

// Produce cryptographically secure 512 bit signed BigIntegers (maximum supported bit length)
var min512 = ChaosEngine.BigIntMin;
var max512 = ChaosEngine.BigIntMax;

var box512 = new BigInteger[length];
locale = ChaosEngine.Load(box512, min512, max512, kernel, rounds, locale);

// Or simply let Chaos handle kernel generation and rounds internally

//ChaosEngine.Load(box512, minVal, maxVal);

Console.WriteLine($"512 bit BigInteger array:\n[{string.Join(", ", box512.ToArray())}]\n");
Console.WriteLine($"Locale is now: {locale.ToString()}\n");

// Produce cryptographically secure 128 bit signed BigIntegers
var min128 = -BigInteger.One << 127;
var max128 = (BigInteger.One << 127) - 1;

var box128 = new BigInteger[length];
locale = ChaosEngine.Load(box128, min128, max128, kernel, rounds, locale);

// Or simply let Chaos handle kernel generation and rounds internally

//ChaosEngine.Load(box128, minVal, maxVal);

Console.WriteLine($"128 bit BigInteger array:\n[{string.Join(", ", box128.ToArray())}]\n");
Console.WriteLine($"Locale is now: {locale.ToString()}\n");

// Produce cryptographically secure 103 bit signed BigIntegers
var min103 = -BigInteger.One << 102;
var max103 = (BigInteger.One << 102) - 1;

var box103 = new BigInteger[10];
locale = ChaosEngine.Load(box103, min103, max103, kernel, rounds, locale);

// Or simply let Chaos handle kernel generation and rounds internally

//ChaosEngine.Load(box128, minVal, maxVal);

Console.WriteLine($"103 bit BigInteger signed array:\n[{string.Join(", ", box103.ToArray())}]\n");
Console.WriteLine($"Locale is now: {locale.ToString()}\n");

#endregion

#region Operations on ChaosLocale

Console.WriteLine(" === LOCALE OPERATIONS === \n");

// Assume we are at the very end of stream 2
// ( Pebble = ulong.MaxValue, Stream = 2 )
locale = new ChaosLocale(ulong.MaxValue, 2);

Console.WriteLine($"Locale is now: {locale.ToString()}\n");

// Simulate the new coordinates we can resume work from, provided the
// current locale is used to produce 100 BYTES
var simLoc = locale.Mock(100);

Console.WriteLine($"Locale Mock(100) simulation: {simLoc.ToString()}\n");

// Advance the locale by skipping 100 PEBBLES
var newLoc = simLoc.Skip(100);

Console.WriteLine($"Locale Skip(100) simulation: {newLoc.ToString()}\n");

#endregion

Installation

Install with NuGet Package Manager Console

Install-Package GoeaLabs.Chaos

Install with .NET CLI

dotnet add package GoeaLabs.Chaos
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
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