GraphVizProxy 1.0.0

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dotnet add package GraphVizProxy --version 1.0.0
                    
NuGet\Install-Package GraphVizProxy -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GraphVizProxy" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GraphVizProxy" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="GraphVizProxy" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GraphVizProxy --version 1.0.0
                    
#r "nuget: GraphVizProxy, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GraphVizProxy@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GraphVizProxy&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=GraphVizProxy&version=1.0.0
                    
Install as a Cake Tool

GraphVizProxy

.Net library to generate GraphViz output from DOT language.

Supported platforms

  • Windows - you need to have GraphViz binaries on your system.
  • Linux - you need to have libgraphviz-dev package installed (because libcgraph.so and libgvc.so are used by this library).

Features

  • Generate various outputs like PNG, SVG, JSON.
  • Generate rendering information like node positions, edge splines, drawing commands, etc.

How it works

The library uses GraphViz binaries directly via P/Invoke. To generate the rendering information, the library uses the JSON output and deserializes it into a convenient to use C# object.

Examples

Generate svg, png or other format from DOT language

// Assume you have a graph description in the DOT language
var graphDescription = "digraph G { a -> b }";

// First you need to specify the location of the GraphViz binaries.
// This location needs to contain dlls like "gvc.dll" and "cgraph.dll".
// This step is not needed on Linux if you have the binaries installed via a package manager.
GraphViz.SetGraphVizBinariesLocation($"{Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)}/GraphViz_Binaries");

// You can generate various outputs using GraphViz binaries

var pngBinaryArray = GraphViz.Generate(graphDescription, LayoutEngine.Dot, OutputType.Png);

// For text outputs you need to use `Encoding.UTF8.GetString` to get the string
var svgBinaryArray = GraphViz.Generate(graphDescription, LayoutEngine.Dot, OutputType.Svg);
var svg = Encoding.UTF8.GetString(svgBinaryArray);

var jsonBinaryArray = GraphViz.Generate(graphDescription, LayoutEngine.Dot, OutputType.Json);
var json = Encoding.UTF8.GetString(jsonBinaryArray);

Generate rendering graph information

This example shows how you can get the rendering information about the graph. It can be useful if you want to draw a graph yourself or if you want to use GraphViz to calculate the positions of UI elements.

// Assume that you have a graph description in the DOT language
// and you want to get all information about how the graph should be rendered.
// For example, node positions, edge splines, drawing commands, etc.
var graphDescription = "digraph G { a -> b }";

// First you need to specify the location of the GraphViz binaries.
// This location needs to contain dlls like "gvc.dll" and "cgraph.dll".
// This step is not needed on Linux if you have the binaries installed via a package manager.
GraphViz.SetGraphVizBinariesLocation($"{Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)}/GraphViz_Binaries");

// You can generate the `Graph` object. It uses information from the GraphViz JSON output.
var graph = GraphViz.Generate(graphDescription, LayoutEngine.Dot);

// Then you can access the Graph object to get access to the rendering information.
foreach(var node in graph.Nodes)
{
    Console.WriteLine($"Node {node.Name} {node.Label}");
    foreach (var drawCommand in node.DrawCommands)
    {
        Console.WriteLine($"Command {drawCommand.GetType()}");
    }
}
foreach (var edge in graph.Edges)
{
    Console.WriteLine($"Node {edge.Name} {edge.Label}");
}

Prebuild event to download GraphViz binaries

If you have a Windows project, instead of downloading GraphViz binaries manually, you can use the following prebuild event. It will download the required binaries to the GraphViz_Binaries folder next to the executable.

<Target Name="DownloadGraphviz" BeforeTargets="BeforeBuild" Condition="!Exists('$(BuildFolder)/Graphviz.zip')">
  <DownloadFile SourceUrl="https://gitlab.com/api/v4/projects/4207231/packages/generic/graphviz-releases/12.2.1/windows_10_cmake_Release_Graphviz-12.2.1-win64.zip" DestinationFolder="$(BuildFolder)" DestinationFileName="Graphviz.zip" />
  <Unzip SourceFiles="$(BuildFolder)Graphviz.zip" DestinationFolder="$(BuildFolder)" />
</Target>
<Target Name="CopyGraphvizBinariesToOutputFolder" AfterTargets="DownloadGraphviz" BeforeTargets="BeforeBuild" Condition="!Exists('$(OutputPath)GraphViz_Binaries')">
  <ItemGroup>
    <GraphVizBinaries Include="$(BuildFolder)/Graphviz-*/bin/*.dll;$(BuildFolder)/Graphviz-*/bin/config6" />
  </ItemGroup>
  <MakeDir Directories="$(OutputPath)GraphViz_Binaries" />
  <Copy SourceFiles="@(GraphVizBinaries)" DestinationFolder="$(OutputPath)GraphViz_Binaries" />
</Target>
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

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