Homoglyph 0.1.0

dotnet add package Homoglyph --version 0.1.0
NuGet\Install-Package Homoglyph -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Homoglyph" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Homoglyph --version 0.1.0
#r "nuget: Homoglyph, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Homoglyph as a Cake Addin
#addin nuget:?package=Homoglyph&version=0.1.0

// Install Homoglyph as a Cake Tool
#tool nuget:?package=Homoglyph&version=0.1.0

Homoglyph

In orthography and typography, a homoglyph is one of two or more graphemes, characters, or glyphs with shapes that appear identical or very similar. Wikipedia

Usage

Allows the user to retrieve all homoglyphs for a specific utf-32 code-point as a ReadOnlySpan<uint>.

using Homoglyph;

ReadOnlySpan<uint> codepoints = Homoglyphs.GetHomoglyphs('\u0020'); // &nbsp;
Console.WriteLine(codepoints.Contains(' ') ? "Yay" : "Nope");
// Output: Yay

API documentation

Continuous Integration

Build Test Coverage
<sup>Appveyor</sup> Build status <sup>Appveyor</sup> AppVeyor tests <sup>Coveralls</sup> Coverage Status
Build history

Behind the scenes

The library embeds a Homoglyph hash table into its DLL .text section. A specific feature that allows us to load byte sized data is used. If a property exposes a array of byte or sbyte as a ReadOnlySpan<byte>, then the array is not allocation on the heap a 2nd time, but loaded directly from the dll .text section.

The following IL is generated for such a property getter.

using System;

Console.WriteLine(C.P[0]);
static class C {
    public static ReadOnlySpan<byte> P => new byte[] { 0x20, };
}
IL_0000: ldsflda uint8 '<PrivateImplementationDetails>'::'36A9E7F1C95B82FFB99743E0C5C4CE95D83C9A430AAC59F84EF3CBFAB6145068'
IL_0005: ldc.i4.1
IL_0006: newobj instance void valuetype [System.Runtime]System.ReadOnlySpan`1<uint8>::.ctor(void*, int32)
IL_000b: ret

Currently, no array allocation is performed. If we were to replace byte with nuint or most other primitives a separate array would be allocated and filled inline.

IL_0000: ldc.i4.1
IL_0001: newarr [System.Runtime]System.UIntPtr
IL_0006: dup
IL_0007: ldc.i4.0
IL_0008: ldc.i4.s 32
IL_000a: conv.i
IL_000b: stelem.i
IL_000c: call valuetype [System.Runtime]System.ReadOnlySpan`1<!0> valuetype [System.Runtime]System.ReadOnlySpan`1<native uint>::op_Implicit(!0[])
IL_0011: ret

Hash map

The native shape of homoglyph groupings would be a array of dynamic sized arrays of codepoints.

uint[][] homoglyphs = new uint[][] {
	new uint[] { 20,a0,1680,2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,200a,2028,2029,202f,205f },
	new uint[] { ... },
};

Lookup of any given group is O(n) with n the sum of the number of codepoints over all groups. Additionally it would require many separate heap allocations.

The first step is to flatten this array into a 1-dimensional structure, by concatenating all groupings. We note down the start index and length of each group in a separate array.

nuint[] homoglyph_flat = new uint[] { 20,a0,1680,2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,200a,2028,2029,202f,205f, ... };
(ushort Index, byte Length)[] homoglyph_indexer = new[] { ((ushort)0, (byte)18), ...};

This memory optimization brings us down to two allocations, but lookup remains inefficient.

In order to optimize the lookup we reshape homoglyph_flat into a new array of $8419$ items inserting at a index using a hash function. This same index is then used to store the index and length data. The resulting hash table has a fill of $6184 / 8419 ~= 73%$.

On this table a hash lookup using the codepoint as its own hash value yields the index and length inside the homoglyph_flat array. The slice of the array then represents the entire grouping.

uint[] blockValues = new uint[] { 20,a0, ... };
uint[] hashValues = new uint[] { 0, 0, 0, ... };
ushort[] hashIndices = new ushort[] { 0, 0, 0, ... };
byte[] hashIndices = new byte[] { 0, 0, 0, ... };

public static ReadOnlySpan<uint> GetHomoglyphs(uint codepoint) {
	int prediction = codepoint % 8419;
	while (true) {
		if (hashValues[prediction] == codepoint) {
			ushort index = hashIndicies[prediction];
			byte length = hashLengths[prediction];
			return blockValues[index..(index + length)];
		}
		if (predictionCount <= HashCapacity) {
			prediction = (prediction + 1) % 8419;
			continue;
		}

		return default;
	}
}

Further optimization requires the embedding the arrays into the DLL .text section, optimizing the probing algorithm, the modulo calculation for 64bit platforms, and preventing probing bound checks for array access when possible.

The result of this optimization can be found in Homoglyph.cs

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
0.1.0 188 1/31/2023

# Version 0.1.0

- Initial Release
- Implement Homoglyphs