I18NFivem 1.0.4

A Simple I18N for Fivem

Install-Package I18NFivem -Version 1.0.4
dotnet add package I18NFivem --version 1.0.4
<PackageReference Include="I18NFivem" Version="1.0.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add I18NFivem --version 1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: I18NFivem, 1.0.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install I18NFivem as a Cake Addin
#addin nuget:?package=I18NFivem&version=1.0.4

// Install I18NFivem as a Cake Tool
#tool nuget:?package=I18NFivem&version=1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

An Adaptation of https://github.com/xleon/I18N-Portable for Fivem!

I18N-Fivem

Simple and cross platform internationalization/translations for Fivem

  • Client-Side ready
  • Simple to use: "key".Translate().
  • Simple and fluent initialization setup.
  • Readable locale files (.txt with key/value pairs).
  • Support for custom file formats (json, xml, etc)
  • Light weight
  • No dependencies.
  • Well tested

Setup locales

  • In your PCL/Core project, create a directory called "Locales".
  • Create a {languageCode}.txt file for each language you want to support. languageCode can be a two letter ISO code or a culture name like "en-US". See full list here.
  • Set "Build Action" to "Embedded Resource" on the properties of each file

Locale content sample

# key = value (the key will be the same across locales)
one = uno
two = dos
three = tres 
four = cuatro
five = cinco
  
# Enums are supported
Animals.Dog = Perro
Animals.Cat = Gato
Animals.Rat = Rata
Animals.Tiger = Tigre
Animals.Monkey = Mono
 
# Support for string.Format()
stars.count = Tienes {0} estrellas
 
TextWithLineBreakCharacters = Line One\nLine Two\r\nLine Three
 
Multiline = Line One
    Line Two
    Line Three

Other file formats (including custom) supported

Fluent initialization

I18N.Current
    .SetNotFoundSymbol("$") // Optional: when a key is not found, it will appear as $key$ (defaults to "$")
    .SetFallbackLocale("en") // Optional but recommended: locale to load in case the system locale is not supported
    .SetThrowWhenKeyNotFound(true) // Optional: Throw an exception when keys are not found (recommended only for debugging)
    .SetLogger(text => Debug.WriteLine(text)) // action to output traces
    .SetResourcesFolder("OtherLocales") // Optional: The directory containing the resource files (defaults to "Locales")
    .Init(GetType().GetTypeInfo().Assembly); // assembly where locales live

Usage

string one = "one".Translate();
string notification = "Mailbox.Notification".Translate("Diego", 3); // same as string.Format(params). Output: Hello Diego, you've got 3 emails
string missingKey = "missing".Translate(); // if the key is not found the output will be $key$. Output: $missing$
string giveMeNull = "missing".TranslateOrNull(); // Output: null

string dog = Animals.Dog.Translate(); // translate enum value (Animals is an Enum backed up in the locale file with "Animals.Dog = Perro")

List<string> animals = I18N.Current.TranslateEnumToList<Animals>(); 

List<Tuple<Animals, string>> animals = I18N.Current.TranslateEnumToTupleList<Animals>();
string dog = animals[0].Item2; // Perro

Dictionary<Animals, string> animals = I18N.Current.TranslateEnumToDictionary<Animals>();
string dog = animals[Animals.Dog]; // Perro

// List of supported languages (present in the "Locales" folder) in case you need to show a picker list
List<PortableLanguage> languages = I18N.Current.Languages; // Each `PortableLanguage` has 2 strings: Locale and DisplayName

// change language on runtime
I18N.Current.Language = language; // instance of PortableLanguage

// change language on runtime (option 2)
I18N.Current.Locale = "fr";

An Adaptation of https://github.com/xleon/I18N-Portable for Fivem!

I18N-Fivem

Simple and cross platform internationalization/translations for Fivem

  • Client-Side ready
  • Simple to use: "key".Translate().
  • Simple and fluent initialization setup.
  • Readable locale files (.txt with key/value pairs).
  • Support for custom file formats (json, xml, etc)
  • Light weight
  • No dependencies.
  • Well tested

Setup locales

  • In your PCL/Core project, create a directory called "Locales".
  • Create a {languageCode}.txt file for each language you want to support. languageCode can be a two letter ISO code or a culture name like "en-US". See full list here.
  • Set "Build Action" to "Embedded Resource" on the properties of each file

Locale content sample

# key = value (the key will be the same across locales)
one = uno
two = dos
three = tres 
four = cuatro
five = cinco
  
# Enums are supported
Animals.Dog = Perro
Animals.Cat = Gato
Animals.Rat = Rata
Animals.Tiger = Tigre
Animals.Monkey = Mono
 
# Support for string.Format()
stars.count = Tienes {0} estrellas
 
TextWithLineBreakCharacters = Line One\nLine Two\r\nLine Three
 
Multiline = Line One
    Line Two
    Line Three

Other file formats (including custom) supported

Fluent initialization

I18N.Current
    .SetNotFoundSymbol("$") // Optional: when a key is not found, it will appear as $key$ (defaults to "$")
    .SetFallbackLocale("en") // Optional but recommended: locale to load in case the system locale is not supported
    .SetThrowWhenKeyNotFound(true) // Optional: Throw an exception when keys are not found (recommended only for debugging)
    .SetLogger(text => Debug.WriteLine(text)) // action to output traces
    .SetResourcesFolder("OtherLocales") // Optional: The directory containing the resource files (defaults to "Locales")
    .Init(GetType().GetTypeInfo().Assembly); // assembly where locales live

Usage

string one = "one".Translate();
string notification = "Mailbox.Notification".Translate("Diego", 3); // same as string.Format(params). Output: Hello Diego, you've got 3 emails
string missingKey = "missing".Translate(); // if the key is not found the output will be $key$. Output: $missing$
string giveMeNull = "missing".TranslateOrNull(); // Output: null

string dog = Animals.Dog.Translate(); // translate enum value (Animals is an Enum backed up in the locale file with "Animals.Dog = Perro")

List<string> animals = I18N.Current.TranslateEnumToList<Animals>(); 

List<Tuple<Animals, string>> animals = I18N.Current.TranslateEnumToTupleList<Animals>();
string dog = animals[0].Item2; // Perro

Dictionary<Animals, string> animals = I18N.Current.TranslateEnumToDictionary<Animals>();
string dog = animals[Animals.Dog]; // Perro

// List of supported languages (present in the "Locales" folder) in case you need to show a picker list
List<PortableLanguage> languages = I18N.Current.Languages; // Each `PortableLanguage` has 2 strings: Locale and DisplayName

// change language on runtime
I18N.Current.Language = language; // instance of PortableLanguage

// change language on runtime (option 2)
I18N.Current.Locale = "fr";

Release Notes

Implementation.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.4 192 7/31/2021
1.0.3 94 4/24/2021
1.0.2 90 4/24/2021
1.0.1 69 3/22/2021
1.0.0 57 3/22/2021