ImeSense.Packages.OpenALSoft 1.23.1.2

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package ImeSense.Packages.OpenALSoft --version 1.23.1.2
                    
NuGet\Install-Package ImeSense.Packages.OpenALSoft -Version 1.23.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ImeSense.Packages.OpenALSoft" Version="1.23.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ImeSense.Packages.OpenALSoft" Version="1.23.1.2" />
                    
Directory.Packages.props
<PackageReference Include="ImeSense.Packages.OpenALSoft" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ImeSense.Packages.OpenALSoft --version 1.23.1.2
                    
#r "nuget: ImeSense.Packages.OpenALSoft, 1.23.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ImeSense.Packages.OpenALSoft@1.23.1.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ImeSense.Packages.OpenALSoft&version=1.23.1.2
                    
Install as a Cake Addin
#tool nuget:?package=ImeSense.Packages.OpenALSoft&version=1.23.1.2
                    
Install as a Cake Tool

OpenAL Soft

master branch CI status : GitHub Actions Status Windows Build Status

OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct). OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.

More information is available on the official website.

Source Install

To install OpenAL Soft, use your favorite shell to go into the build/ directory, and run:

cmake ..

Alternatively, you can use any available CMake front-end, like cmake-gui, ccmake, or your preferred IDE's CMake project parser.

Assuming configuration went well, you can then build it. The command cmake --build . will instruct CMake to build the project with the toolchain chosen during configuration (often GNU Make or NMake, although others are possible).

Please Note: Double check that the appropriate backends were detected. Often, complaints of no sound, crashing, and missing devices can be solved by making sure the correct backends are being used. CMake's output will identify which backends were enabled.

For most systems, you will likely want to make sure PipeWire, PulseAudio, and ALSA were detected (if your target system uses them). For Windows, make sure WASAPI was detected.

Building openal-soft - Using vcpkg

You can download and install openal-soft using the vcpkg dependency manager:

git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install openal-soft

The openal-soft port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Utilities

The source package comes with an informational utility, openal-info, and is built by default. It prints out information provided by the ALC and AL sub- systems, including discovered devices, version information, and extensions.

Configuration

OpenAL Soft can be configured on a per-user and per-system basis. This allows users and sysadmins to control information provided to applications, as well as application-agnostic behavior of the library. See alsoftrc.sample for available settings.

Acknowledgements

Special thanks go to:

  • Creative Labs for the original source code this is based off of.
  • Christopher Fitzgerald for the current reverb effect implementation, and helping with the low-pass and HRTF filters.
  • Christian Borss for the 3D panning code previous versions used as a base.
  • Ben Davis for the idea behind a previous version of the click-removal code.
  • Richard Furse for helping with my understanding of Ambisonics that is used by the various parts of the library.
Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

openal-soft-1.23.1:

   Implemented the AL_SOFT_UHJ_ex extension.

   Implemented the AL_SOFT_buffer_length_query extension.

   Implemented the AL_SOFT_source_start_delay extension.

   Implemented the AL_EXT_STATIC_BUFFER extension.

   Fixed compiling with certain older versions of GCC.

   Fixed compiling as a submodule.

   Fixed compiling with newer versions of Oboe.

   Improved EAX effect version switching.

   Improved the quality of the reverb modulator.

   Improved performance of the cubic resampler.

   Added a compatibility option to restore AL_SOFT_buffer_sub_data. The option
   disables AL_EXT_SOURCE_RADIUS due to incompatibility.

   Reduced CPU usage when EAX is initialized and FXSlot0 or FXSlot1 are not
   used.

   Reduced memory usage for ADPCM buffer formats. They're no longer converted
   to 16-bit samples on load.