JuicerMV.SoulsFormats 0.1.4

dotnet add package JuicerMV.SoulsFormats --version 0.1.4
                    
NuGet\Install-Package JuicerMV.SoulsFormats -Version 0.1.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="JuicerMV.SoulsFormats" Version="0.1.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="JuicerMV.SoulsFormats" Version="0.1.4" />
                    
Directory.Packages.props
<PackageReference Include="JuicerMV.SoulsFormats" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add JuicerMV.SoulsFormats --version 0.1.4
                    
#r "nuget: JuicerMV.SoulsFormats, 0.1.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package JuicerMV.SoulsFormats@0.1.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=JuicerMV.SoulsFormats&version=0.1.4
                    
Install as a Cake Addin
#tool nuget:?package=JuicerMV.SoulsFormats&version=0.1.4
                    
Install as a Cake Tool

SoulsFormats

A .NET library for reading and writing various FromSoftware file formats, targeting .NET Framework 4.6.2, .NET Standard 2.1, and .Net 9.0.
Dark Souls, Demon's Souls, Bloodborne, and Sekiro are the main focus, but other From games may be supported to varying degrees.
A brief description of each supported format can be found in FORMATS.md, with further documentation for some formats.

Originally by JKAnderson, NuGet distribution by JuicerMV.

Usage

Objects for most formats can be created with the static method Read, which accepts either a byte array or a file path. Using a path is preferable as it will be read with a stream, reducing memory consumption.

BND3 bnd = BND3.Read(@"C:\your\path\here.chrbnd");

// or

byte[] bytes = File.ReadAllBytes(@"C:\your\path\here.chrbnd");
BND3 bnd = BND3.Read(bytes);

The Write method can be used to create a new file from an object. If given a path it will be written to that location with a stream, otherwise a byte array will be returned.

bnd.Write(@"C:\your\path\here.chrbnd");

// or

byte[] bytes = bnd.Write();
File.WriteAllBytes(@"C:\your\path\here.chrbnd", bytes);

DCX (compressed files) will be decompressed automatically and the compression type will be remembered and reapplied when writing the file.

BND3 bnd = BND3.Read(@"C:\your\path\here.chrbnd.dcx");
bnd.Write(@"C:\your\path\here.chrbnd.dcx");

The compression type can be changed by either setting the Compression field of the object, or specifying one when calling Write.

BND3 bnd = BND3.Read(@"C:\your\path\here.chrbnd.dcx");
bnd.Write(@"C:\your\path\here.chrbnd", DCX.Type.None);

// or

BND3 bnd = BND3.Read(@"C:\your\path\here.chrbnd.dcx");
bnd.Compression = DCX.Type.None;
bnd.Write(@"C:\your\path\here.chrbnd");

Finally, DCX files can be generically read and written with static methods if necessary. DCX holds no important metadata so they read/write directly to/from byte arrays instead of creating an object.

byte[] bndBytes = DCX.Decompress(@"C:\your\path\here.chrbnd.dcx");
BND3 bnd = BND3.Read(bndBytes);

// or

byte[] dcxBytes = File.ReadAllBytes(@"C:\your\path\here.chrbnd.dcx");
byte[] bndBytes = DCX.Decompress(dcxBytes);
BND3 bnd = BND3.Read(bndBytes);

Writing a new DCX requires a DCX.Type parameter indicating which game it is for. DCX.Decompress has an optional out parameter indicating the detected type which should usually be used instead of specifying your own.

byte[] bndBytes = DCX.Decompress(@"C:\your\path\here.chrbnd.dcx", out DCX.Type type);
DCX.Compress(bndBytes, type, @"C:\your\path\here.chrbnd.dcx");

// or

byte[] bndBytes = DCX.Decompress(@"C:\your\path\here.chrbnd.dcx", out DCX.Type type);
byte[] dcxBytes = DCX.Compress(bndBytes, type);
File.WriteAllBytes(@"C:\your\path\here.chrbnd.dcx", dcxBytes);

Credits

ZstdSharp by Oleg Stepanischev

SoulsFormats original SoulsFormats by JkAnderson

Special Thanks

To everyone below and many others, for either creating tools that I learned from, or helping decipher these formats one way or another.

  • albeartron
  • Atvaark
  • B3LYP
  • horkrux
  • HotPocketRemix
  • katalash
  • Lance
  • Meowmaritus
  • Nyxojaele
  • Pav
  • SeanP
  • thefifthmatt
  • Wulf2k
  • Yoshimitsu
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on JuicerMV.SoulsFormats:

Package Downloads
JuicerMV.LibUXM

A fork of Nordgaren/UXM-Selective-Unpack which turns UXM into a NuGet library for easy consumption.

JuicerMV.YabberClassLibrary

A .NET library version of Yabber.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.4 522 8/12/2025
0.1.3 347 8/11/2025