Kitsune.Bridges.Platformer 0.4.0

dotnet add package Kitsune.Bridges.Platformer --version 0.4.0
                    
NuGet\Install-Package Kitsune.Bridges.Platformer -Version 0.4.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Kitsune.Bridges.Platformer" Version="0.4.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Kitsune.Bridges.Platformer" Version="0.4.0" />
                    
Directory.Packages.props
<PackageReference Include="Kitsune.Bridges.Platformer" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Kitsune.Bridges.Platformer --version 0.4.0
                    
#r "nuget: Kitsune.Bridges.Platformer, 0.4.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Kitsune.Bridges.Platformer@0.4.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Kitsune.Bridges.Platformer&version=0.4.0
                    
Install as a Cake Addin
#tool nuget:?package=Kitsune.Bridges.Platformer&version=0.4.0
                    
Install as a Cake Tool

Kitsune

Kitsune is a 2D game engine for C# built on Foster. It modernizes proven Monocle-inspired patterns — Scene, Entity, Component, tags, and collision — as layered .NET libraries you can adopt incrementally.

Kitsune.Core (0.4.0) provides entity hierarchy, a LIFO scene stack (Replace, Push, Pop), tag queries, axis-aligned hitboxes, and depth-ordered rendering hooks. Kitsune.Bridges.Platformer adds Solid, Actor, PlatformerBody, forgiveness systems, moving platforms, collision layers, directional platforms, lift momentum, solid-authoritative kinematic push/carry/squish, and horizontal momentum storage after jump.

Prerequisites

Build and run

dotnet build
dotnet test

HelloWorld — minimal Foster window (circle demo):

dotnet run --project Examples/HelloWorld

CoreDemo — Phase 1 Core proof (entities, collision, tags, depth ordering):

dotnet run --project Examples/CoreDemo

Use WASD and Space to move the orange player (A/D walk, Space/W jump). Red and blue rectangles demonstrate depth ordering (red draws on top).

PlatformerDemo — Platformer Bridge playground (coyote time, jump buffer, platforms):

dotnet run --project Examples/PlatformerDemo

Use A/D to walk, Space or W to jump, and S to drop through cyan jump-through platforms. The level is laid out in zones left-to-right: coyote ledge, jump-buffer gap, one-way crossing, jump-through terrace, a blue mover with a momentum-storage gap to the island, and a rising crusher alcove (red lip — jump off or respawn).

Project layout

kitsune-engine/
├── Kitsune.Core/                 # Engine runtime (Scene, Entity, Component, Hitbox)
├── Kitsune.Bridges.Platformer/   # Platformer Bridge (Solid, Actor, PlatformerBody)
├── Kitsune.Editor/               # Editor shell stub
├── Kitsune.Core.Tests/           # Core unit tests
├── Kitsune.Bridges.Platformer.Tests/  # Bridge unit tests
├── Examples/
│   ├── HelloWorld/               # Foster wiring smoke test
│   ├── CoreDemo/                 # Core feature demo
│   └── PlatformerDemo/           # Platformer Bridge demo level
├── docs/                         # Public documentation
└── kitsune.slnx

Documentation

License

MIT — see LICENSE.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.4.0 93 6/12/2026
0.3.1 96 6/12/2026
0.3.0 88 6/12/2026
0.2.1 89 6/12/2026
0.2.0 94 6/12/2026
0.1.0 94 6/12/2026