LibD2 0.1.1
dotnet add package LibD2 --version 0.1.1
NuGet\Install-Package LibD2 -Version 0.1.1
<PackageReference Include="LibD2" Version="0.1.1" />
<PackageVersion Include="LibD2" Version="0.1.1" />
<PackageReference Include="LibD2" />
paket add LibD2 --version 0.1.1
#r "nuget: LibD2, 0.1.1"
#:package LibD2@0.1.1
#addin nuget:?package=LibD2&version=0.1.1
#tool nuget:?package=LibD2&version=0.1.1
LibD2
Clean-room Diablo II 1.14d map generation for .NET. Give it a seed and it produces the same world the game does: rooms, preset objects and monsters, level adjacency and subtile collision, for every level of all five acts.
using LibD2.Drlg;
using var drlg = new MapGenerator();
var act = drlg.GenerateAct(seed: 1337, act: 0); // 0 is Act I, 4 is Act V
foreach (var level in act.Levels)
Console.WriteLine($"{level.Name}: {level.Rooms.Count} rooms at ({level.OriginX}, {level.OriginY})");
Rogue Encampment: 35 rooms at (1104, 1080)
Blood Moor: 83 rooms at (1064, 1120)
Cold Plains: 97 rooms at (984, 1080)
...
Generation is deterministic: the same seed always gives the same world, matching the retail engine cell for cell.
Collision
Grids are large, so they are only copied out when asked for:
var act = drlg.GenerateAct(1337, includeCollision: true);
var coldPlains = act.GetLevel(3)!;
var grid = coldPlains.Collision!;
if (grid.IsWalkable(x: 120, y: 200))
Console.WriteLine("you can stand there");
Lifetime
MapGenerator holds the game tables and is IDisposable. Everything it returns is plain
managed data with no native memory behind it, so an Act needs no disposing and is collected
like any other object.
Not thread-safe. Give each thread its own MapGenerator.
Runs on .NET Framework 4.6.1+, .NET Core 2.0+, .NET 5-10, Mono and Unity, on Windows, Linux (glibc and musl), macOS and FreeBSD, across x86, x64, arm, arm64 and riscv64.
Part of libd2. MIT licensed. Not affiliated with or endorsed by Blizzard Entertainment.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Memory (>= 4.5.5)
NuGet packages
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