LokiCat.PankuConsole.DotNet.CommandGenerator 0.0.23

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dotnet add package LokiCat.PankuConsole.DotNet.CommandGenerator --version 0.0.23
                    
NuGet\Install-Package LokiCat.PankuConsole.DotNet.CommandGenerator -Version 0.0.23
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LokiCat.PankuConsole.DotNet.CommandGenerator" Version="0.0.23" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="LokiCat.PankuConsole.DotNet.CommandGenerator" Version="0.0.23" />
                    
Directory.Packages.props
<PackageReference Include="LokiCat.PankuConsole.DotNet.CommandGenerator" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add LokiCat.PankuConsole.DotNet.CommandGenerator --version 0.0.23
                    
#r "nuget: LokiCat.PankuConsole.DotNet.CommandGenerator, 0.0.23"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package LokiCat.PankuConsole.DotNet.CommandGenerator@0.0.23
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=LokiCat.PankuConsole.DotNet.CommandGenerator&version=0.0.23
                    
Install as a Cake Addin
#tool nuget:?package=LokiCat.PankuConsole.DotNet.CommandGenerator&version=0.0.23
                    
Install as a Cake Tool

ConsoleCommandBridgeGenerator

A Roslyn incremental source generator that bridges C# methods to the PankuConsole in Godot via GDScript wrappers.

It automatically generates a ConsoleBridge.gd file with @panku_command functions, exposing decorated C# methods to the in-game developer console.


✨ Features

  • ✔️ Auto-generates @panku_command wrappers for [ConsoleCommand] methods
  • ✔️ Supports async methods (Task)
  • ✔️ Supports optional/default parameters with arity overloads
  • ✔️ Groups commands by class name using ClassName.MethodName()
  • ✔️ Emits PascalCase if custom name is given
  • ✔️ Self-contained — no need to define the attribute manually

🚀 Quick Start

  1. Install the generator (via NuGet or project reference)

  2. Add the attribute to your method:

public partial class PlayerDebug : Node {
  [ConsoleCommand] // exposed as: PlayerDebug.Kill()
  public void Kill(string reason = "test") => GD.Print(reason);
}
  1. Or override the name completely:
[ConsoleCommand("kill_now")] // exposed as: kill_now()
public void Kill(string reason = "test") => GD.Print(reason);
  1. Use it in Godot via PankuConsole:
> PlayerDebug.Kill("fall")
> kill_now("fall")

🧾 Command Name Mapping

C# Declaration Exposed Console Command
[ConsoleCommand] on PlayerDebug.Kill() PlayerDebug.Kill()
[ConsoleCommand("kill_now")] on PlayerDebug.Kill() kill_now()
[ConsoleCommand] on GameDebug.ResetGame() GameDebug.ResetGame()

📄 Generated Output

For [ConsoleCommand] method:

public class GameDebug : Node {
  [ConsoleCommand]
  public void ResetGame(int delay = 5) => GD.Print("Reset in", delay);
}

Generates GDScript:

@panku_command
func game_debug.ResetGame(delay: int):
    GameDebug.ResetGame(delay)

@panku_command
func game_debug.ResetGame():
    GameDebug.ResetGame(5)

🧐 Notes

  • Only methods on Node-derived types are supported
  • Custom command name disables grouping and uses it verbatim
  • All generated commands live in ConsoleBridge.gd

📦 Integration

Make sure ConsoleBridge.gd is added to your scene and ready at runtime. It will @onready bind to your C# nodes using the %NodeName syntax.


💪 License

MIT

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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