Meadow.Foundation.Sensors.Camera.Mlx90640 1.8.0.1

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Meadow.Foundation.Sensors.Camera.Mlx90640 --version 1.8.0.1
NuGet\Install-Package Meadow.Foundation.Sensors.Camera.Mlx90640 -Version 1.8.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Meadow.Foundation.Sensors.Camera.Mlx90640" Version="1.8.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Meadow.Foundation.Sensors.Camera.Mlx90640 --version 1.8.0.1
#r "nuget: Meadow.Foundation.Sensors.Camera.Mlx90640, 1.8.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Meadow.Foundation.Sensors.Camera.Mlx90640 as a Cake Addin
#addin nuget:?package=Meadow.Foundation.Sensors.Camera.Mlx90640&version=1.8.0.1

// Install Meadow.Foundation.Sensors.Camera.Mlx90640 as a Cake Tool
#tool nuget:?package=Meadow.Foundation.Sensors.Camera.Mlx90640&version=1.8.0.1

Meadow.Foundation.Sensors.Camera.Mlx90640

Mlx90640 I2C far infrared thermal sensor array camera

The Mlx90640 library is designed for the Wilderness Labs Meadow .NET IoT platform and is part of Meadow.Foundation.

The Meadow.Foundation peripherals library is an open-source repository of drivers and libraries that streamline and simplify adding hardware to your C# .NET Meadow IoT application.

For more information on developing for Meadow, visit developer.wildernesslabs.co.

To view all Wilderness Labs open-source projects, including samples, visit github.com/wildernesslabs.

Usage

Mlx90640 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    var i2cBus = Device.CreateI2cBus(I2cBusSpeed.Fast);
    sensor = new Mlx90640(i2cBus);

    return Task.CompletedTask;
}

public override Task Run()
{
    bool showTempArrayAsAsciiArt = false;

    Resolver.Log.Info("Run sample...");

    float[] frame;

    Resolver.Log.Info($"Serial #:{sensor.SerialNumber}");

    sensor.SetMode(Mlx90640.Mode.Chess);
    Resolver.Log.Info($"Current Mode: {sensor.GetMode()}");

    sensor.SetResolution(Mlx90640.Resolution.EighteenBit);
    Resolver.Log.Info($"Current resolution: {sensor.GetResolution()}");

    sensor.SetRefreshRate(Mlx90640.RefreshRate._2hz);
    Resolver.Log.Info($"Current frame rate: {sensor.GetRefreshRate()}");

    Resolver.Log.Info($"Broken Pixels: {sensor.Config.BrokenPixels.Count}");
    Resolver.Log.Info($"Outlier Pixels: {sensor.Config.OutlierPixels.Count}");
    Resolver.Log.Info($"Broken Pixels has adjacent broken pixel: {sensor.Config.BrokenPixelHasAdjacentBrokenPixel}");
    Resolver.Log.Info($"Broken Pixels has adjacent Outlier pixel: {sensor.Config.BrokenPixelHasAdjacentOutlierPixel}");
    Resolver.Log.Info($"Outlier Pixels has adjacent Outlier pixel: {sensor.Config.OutlierPixelHasAdjacentOutlierPixel}");

    Thread.Sleep(2000);

    while (true)
    {
        Thread.Sleep(1000);

        frame = sensor.ReadRawData();

        Resolver.Log.Info("");

        //Print out each value
        for (byte h = 0; h < 24; h++)
        {
            StringBuilder logLine = new StringBuilder();
            for (byte w = 0; w < 32; w++)
            {
                float t = frame[h * 32 + w];
                //View sensor data as ASCII art. It is easier to see shapes, like your fingers.
                if (!showTempArrayAsAsciiArt)
                {
                    //Write the Temp value
                    logLine.Append($"{t:0},");
                }
                else
                {
                    //Write the ASCII art character
                    char c = '&';
                    if (t < 68) c = ' ';
                    else if (t < 73.4) c = '.';
                    else if (t < 77) c = '-';
                    else if (t < 80.6) c = '*';
                    else if (t < 84) c = '+';
                    else if (t < 87) c = 'x';
                    else if (t < 91) c = '%';
                    else if (t < 95) c = '#';
                    else if (t < 98.6) c = '$';
                    logLine.Append(c);
                }
            }

            Resolver.Log.Info(logLine.ToString());
        }
    }
}

How to Contribute

Need Help?

If you have questions or need assistance, please join the Wilderness Labs community on Slack.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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