Microsoft.Direct3D.WARP
1.0.13
Prefix Reserved
dotnet add package Microsoft.Direct3D.WARP --version 1.0.13
NuGet\Install-Package Microsoft.Direct3D.WARP -Version 1.0.13
<PackageReference Include="Microsoft.Direct3D.WARP" Version="1.0.13" />
paket add Microsoft.Direct3D.WARP --version 1.0.13
#r "nuget: Microsoft.Direct3D.WARP, 1.0.13"
// Install Microsoft.Direct3D.WARP as a Cake Addin #addin nuget:?package=Microsoft.Direct3D.WARP&version=1.0.13 // Install Microsoft.Direct3D.WARP as a Cake Tool #tool nuget:?package=Microsoft.Direct3D.WARP&version=1.0.13
Direct3D WARP NuGet Package
This package contains a copy of D3D10Warp.dll with the latest features and fixes for testing and development purposes.
The included LICENSE.txt applies to all files under build/native/bin/
.
Changelog
Version 1.0.13
New features:
- Variable Rate Shading (VRS) Tier 2 support
- Wide wave size emulation support
- Redesigned barriers, more likely to catch app bugs and with higher throughput
- Max virtual address space per resource increased to 40 bits, so resources/heaps can be larger than 4GiB
- Note: There are some known issues here, but main scenarios should work. Please report bugs to the DirectX Discord (https://discord.com/invite/directx).
- WARP now claims feature level 12_2, aka DirectX 12 Ultimate!
- D3D12 video encoding/decoding support using Media Foundation, only on platforms where Media Foundation codec support is present, for H.264/H.265.
Bug fixes:
- Fix incompatibility between new WARP and old D3D12SDKLayers
- Fixes for work graphs where record reads are done under non-uniform control flow
- Fix a rare race condition which can deadlock work graph backing store initialization
- Fix the default blend state for a generic graphics program in state objects to handle multiple render targets
- Fix ICBs for work graphs (i.e. DXIL global constant data)
Version 1.0.12
New features:
- Now including arm64 binaries
Bug fixes:
- Fix mesh shaders on Win11 retail D3D12
- Fix accessing static const arrays in generic programs
- Fix arm64 instruction encoding which could cause random crashes in shader execution
- Fix state objects exporting the same non-library shader with multiple names/aliases
- Fix handling of zeroing used by lifetime markers on older shader models
- Fix handling of lifetime markers in node shaders
- Handle a null global root signature in a work graph
- Fix mesh → PS linkage for primitive outputs that were not marked nointerpolate in the PS input
- Fix back-to-back DispatchGraph without a barrier to correctly share the backing memory
- Fix a race condition in BVH builds which could cause corrupted acceleration structures
Version 1.0.11
New features:
- Shader model 6.8 support
- Work graphs support
- ExecuteIndirect tier 1.1 support
Version 1.0.10.1
- Fix to support empty ray tracing acceleration structures.
- Miscellaneous bug fixes.
Version 1.0.9
New features:
- Sampler feedback support
Bug fixes:
- Improve handling of GetDimensions shader instructions in control flow or with dynamic resource handles
- Fix JIT optimizations that can produce wrong results
- Fix assignment of variable inside of a loop which was uninitialized before entering
- Fix ExecuteIndirect to not modify the app-provided arg buffer
- Fix root signature visibility for amplification and mesh shaders
- Handle DXIL initializers for non-constant global variables
- Fix uninitialized memory causing potential issues with amplification shaders
- Fix deadlock from using the same shader across multiple queues with out-of-order waits
- Some fixes for handling of tiled resources
Version 1.0.8
- DirectX Raytracing (DXR) 1.1 support.
Version 1.0.7
- Miscellaneous fixes for 16- and 64-bit shader operations.
Version 1.0.6
- Miscellaneous fixes and improvements to non-uniform control flow in DXIL shader compilation.
- Fixed casting between block-compressed and uncompressed texture formats.
- Improved conformance of exp2 implementation.
Version 1.0.5
- Improved support for non-uniform constant buffer reads.
- Miscellaneous fp16 conformance fixes.
- Inverted height support.
Version 1.0.4
- Miscellaneous sampling conformance fixes.
Version 1.0.3
New features:
- Mesh shader support.
Bug fixes:
- Fix a synchronization issue related to null/null aliasing barrier sequences.
- Fix a compatibility issue with older D3D12 Agility SDK versions lacking enhanced barrier support.
Version 1.0.2
- Expanded support for 64-bit conversion operations.
- Fixes issue where static samplers could incorrectly use non-normalized coordinates.
Version 1.0.1
New features:
Support for Shader Model 6.3-6.7 required features, including:
- 64-bit loads, stores, and atomics on all available types of resources.
- Descriptor heap indexing, aka Shader Model 6.6 dynamic resources.
- Quad ops and sampling derivatives in compute shaders.
- Advanced texture ops, featuring integer texture point sampling, raw gather, dynamic texel offsets, and MSAA UAVs.
Support for many new Direct3D 12 Agility SDK features, including:
- Enhanced barriers.
- Relaxed resource format casting.
- Independent front/back stencil refs and masks.
- Triangle fans.
- Relaxed buffer/texture copy pitches.
- Independent D3D12 devices via ID3D12DeviceFactory::CreateDevice
Bug fixes:
- Various conformance and stability fixes.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.13 | 2,803 | 8/22/2024 |
1.0.13-preview | 185 | 7/15/2024 |
1.0.12 | 845 | 5/17/2024 |
1.0.11 | 902 | 3/5/2024 |
1.0.10.1 | 245 | 2/29/2024 |
1.0.10 | 237 | 2/29/2024 |
1.0.9 | 722 | 1/10/2024 |
1.0.8 | 6,533 | 10/30/2023 |
1.0.8-preview | 302 | 7/28/2023 |
1.0.7.1 | 4,357 | 5/30/2023 |
1.0.7 | 223 | 5/26/2023 |
1.0.6 | 265 | 5/8/2023 |
1.0.5 | 1,809 | 3/20/2023 |
1.0.4 | 460 | 1/12/2023 |
1.0.3 | 387 | 12/16/2022 |
1.0.2 | 555 | 11/3/2022 |
1.0.1 | 426 | 11/1/2022 |
1.0.0 | 705 | 10/11/2022 |