Microsoft.MixedReality.Unity.FrozenWorld.Engine 1.1.1

Prefix Reserved
dotnet add package Microsoft.MixedReality.Unity.FrozenWorld.Engine --version 1.1.1
                    
NuGet\Install-Package Microsoft.MixedReality.Unity.FrozenWorld.Engine -Version 1.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Microsoft.MixedReality.Unity.FrozenWorld.Engine" Version="1.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Microsoft.MixedReality.Unity.FrozenWorld.Engine" Version="1.1.1" />
                    
Directory.Packages.props
<PackageReference Include="Microsoft.MixedReality.Unity.FrozenWorld.Engine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Microsoft.MixedReality.Unity.FrozenWorld.Engine --version 1.1.1
                    
#r "nuget: Microsoft.MixedReality.Unity.FrozenWorld.Engine, 1.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Microsoft.MixedReality.Unity.FrozenWorld.Engine&version=1.1.1
                    
Install Microsoft.MixedReality.Unity.FrozenWorld.Engine as a Cake Addin
#tool nuget:?package=Microsoft.MixedReality.Unity.FrozenWorld.Engine&version=1.1.1
                    
Install Microsoft.MixedReality.Unity.FrozenWorld.Engine as a Cake Tool

FrozenWorldPlugin.dll encapsulates the heavy-lifting algorithms of the Frozen World solution for offering a stable long-range coordinate system for mixed-reality applications.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Microsoft.MixedReality.Unity.FrozenWorld.Engine:

Repository Stars
microsoft/MixedReality-WorldLockingTools-Unity
Unity tools to provide a stable coordinate system anchored to the physical world.
Version Downloads Last updated
1.1.1 5,275 5/27/2021
1.1.0 2,138 3/18/2021
1.0.0 1,737 8/31/2020
0.5.3 2,499 4/29/2020
0.5.2 1,087 4/22/2020
0.5.1 1,254 12/19/2019
0.5.0 1,176 12/18/2019
0.4.0 1,119 12/18/2019
0.3.5 1,206 11/27/2019

1.1.1
- Fix Mathf.Approximately() misbehavior caused by enabling "flush denormals to zero"

1.1.0
- Add support for iOS ARM 64-bit targets (bitcode-enabled)
- Improve quality of fragment merge when merging not yet connected fragments
- Fix degraded performance of fragment merge in some situations
- Fix spurious tracking loss in some merge-pending situations
- Fix degraded alignment quality in rare refreeze-pending situations

1.0.0
- Add support for Android ARM 32-bit and 64-bit targets
- Add support for custom graph-only snapshots
- Improve performance of GuessMissingEdges utility function
- Fix internal error on loop closure across new anchor near unhandled refreeze
- Remove vestigial preset feature