Install-Package MindTouch.Clacks.Client -Version
dotnet add package MindTouch.Clacks.Client --version
<PackageReference Include="MindTouch.Clacks.Client" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MindTouch.Clacks.Client --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MindTouch.Clacks.Client,"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install MindTouch.Clacks.Client as a Cake Addin
#addin nuget:?package=MindTouch.Clacks.Client&version=

// Install MindTouch.Clacks.Client as a Cake Tool
#tool nuget:?package=MindTouch.Clacks.Client&version=
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

A client library for quickly building smtp/memcache transport protocol communication.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated 759 12/28/2016 701 11/17/2016 621 8/18/2016 835 5/21/2015 797 4/15/2015 707 4/6/2015

* Fixed a connection issue in the Client when running on mono

* using log4net logger directly
* distributing as NuGet package

* eliminating some uncaught exceptions in command handling pipeline
* sync multi command fix (avoid infinite response loop)

* Replaced TimeoutException with SocketException(10060) which is the more appropriate socket timeout exception

* Replaced IStatsCollector with IClacksInstrumentation for better hooks into current state of the server
* Fixed various issues that could cause errors under load
 * New client and server request processing logic
 * Fixed bad Socket.Listen queue size
* ConnectionPool
 * most recently used sockets are now added to the front of the available queue, since they have a higher likelyhood of still being connected
 * do not check Connected on socket on each pool fetch, since it has significant overhead
 * Better Connected logic (i.e. polls socket, rather than just use the socket's Connected field)
 * When the pool is exhausted, incoming requests for sockets are now queue'd for ConnectTimeout rather than failing immediately
* ClackClient
 * Added auto-reconnect/retry on request failure (assumes stateless server, can be turned off)
 * now requires an IConnectionPool, so while host/port & IPEndpoint Ctor's still exist, the ISocket Ctor is gone
* Added the Client's endpoint to server's Request object