MonoGame.Forms
1.6.2
dotnet add package MonoGame.Forms --version 1.6.2
NuGet\Install-Package MonoGame.Forms -Version 1.6.2
<PackageReference Include="MonoGame.Forms" Version="1.6.2" />
paket add MonoGame.Forms --version 1.6.2
#r "nuget: MonoGame.Forms, 1.6.2"
// Install MonoGame.Forms as a Cake Addin
#addin nuget:?package=MonoGame.Forms&version=1.6.2
// Install MonoGame.Forms as a Cake Tool
#tool nuget:?package=MonoGame.Forms&version=1.6.2
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
Product | Versions Compatible and additional computed target framework versions. |
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.NET Framework | net451 is compatible. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
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Added the bool property "AutomaticInvalidation" to the DrawWindow and UpdateWindow / GameControl classes, so it's possible to turn the invalidation of the controls on and off. This is useful when working with NodeGraphEditors where the automatic invalidations would block the whole NodeGraph.