MonoGame.Library.OpenAL
1.23.1.11
dotnet add package MonoGame.Library.OpenAL --version 1.23.1.11
NuGet\Install-Package MonoGame.Library.OpenAL -Version 1.23.1.11
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Library.OpenAL" Version="1.23.1.11" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGame.Library.OpenAL" Version="1.23.1.11" />
<PackageReference Include="MonoGame.Library.OpenAL" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGame.Library.OpenAL --version 1.23.1.11
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.Library.OpenAL, 1.23.1.11"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MonoGame.Library.OpenAL&version=1.23.1.11
#tool nuget:?package=MonoGame.Library.OpenAL&version=1.23.1.11
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
This package contains native libraries for OpenAL built for usage with MonoGame.
There are no supported framework assets in this package.
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on MonoGame.Library.OpenAL:
Package | Downloads |
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MonoGame.Framework.DesktopGL
The MonoGame runtime supporting Windows, Linux and macOS using SDL2 and OpenGL. |
|
MonoGame.Framework.Android
The MonoGame runtime for Android. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on MonoGame.Library.OpenAL:
Repository | Stars |
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
|