MonoGo.MercuryParticleEngine
1.3.7
dotnet add package MonoGo.MercuryParticleEngine --version 1.3.7
NuGet\Install-Package MonoGo.MercuryParticleEngine -Version 1.3.7
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGo.MercuryParticleEngine" Version="1.3.7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGo.MercuryParticleEngine" Version="1.3.7" />
<PackageReference Include="MonoGo.MercuryParticleEngine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGo.MercuryParticleEngine --version 1.3.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGo.MercuryParticleEngine, 1.3.7"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MonoGo.MercuryParticleEngine@1.3.7
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MonoGo.MercuryParticleEngine&version=1.3.7
#tool nuget:?package=MonoGo.MercuryParticleEngine&version=1.3.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Welcome to MonoGo!
Cross-Platform .NET 8 C# 2D game engine build ontop of MonoGame.
Setup
Automatic
The easiest and recomended way of using this game engine is to install the templates for Visual Studio:
dotnet new install MonoGo.Templates
Manual
dotnet add package MonoGo.Enginedotnet add package MonoGo.Engine.DesktopGLordotnet add package MonoGo.Engine.WindowsDX
Modules
Install optional modules.
Features
- Graphics Pipeline and Automated Batch\Vertex Buffer Management.
- Easy SpriteSheet-Animations.
- Texture Packing.
- Sprite Groups and Dynamic Graphics Loading.
- Input Management with GamePad support.
- Timers, Alarms, Cameras, State Machines.
- Coroutines.
- Hybrid EC.
- Scene System with Layers.
- GameDev related Math lib.
- Lightweight Collision Detection.
- Integrated Post-Processing Management (Includes Bloom & ColorGrading Effects).
- Powerful Particle-Effect-System.
- Extensive GUI-System.
- Enhanced Content Management.
- FMOD Audio Support (As a standalone Library).
Sample Project
The included sample project itself contains alot more demos, but here are some impressions at least:

Credits
- MonoGame created by MonoGame Foundation, Inc
- Monofoxe created by Chai Foxes (Martenfur)
- StbImageSharp created by Roman Shapiro (rds1983)
- Iguina created by Ronen Ness
- Mercury Particle Engine created by Matthew Davey (Matt Davey)
- ColorGrading & Bloom Filter created by Thomas Lüttich (Kosmonaut3d)
For license information please take a look at the License.txt file.
Now Have Fun with MonoGo!

| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- MonoGo.Engine (>= 1.3.7)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.