Moth.MicroMoth 1.2.0

dotnet add package Moth.MicroMoth --version 1.2.0
                    
NuGet\Install-Package Moth.MicroMoth -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Moth.MicroMoth" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Moth.MicroMoth" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="Moth.MicroMoth" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Moth.MicroMoth --version 1.2.0
                    
#r "nuget: Moth.MicroMoth, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Moth.MicroMoth@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Moth.MicroMoth&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=Moth.MicroMoth&version=1.2.0
                    
Install as a Cake Tool

MicroMoth for C#

This version of MicroMoth is for development that mainly uses C#, such as a game development on Godot and Unity. Of course, it supports other purposes, too.

Setup

This library is released under NuGet, the package manager for .NET. You can view MicroMoth (the official, packaged name is Moth.MicroMoth) in NuGet gallery.

Start using it from the 1.0.1 version, because it contains the important bug fix for solving the roman name conflict issue within Godot if someone made their game project named as 'micromoth' and tries to import MicroMoth package. Other than that, there is no difference between v1.0.0 and v1.0.1.

Godot (.NET version)

Open up the Godot CLI and type:

dotnet add package Moth.MicroMoth

It will automatically add the MicroMoth package and add these lines underneath your .csproj of the game.

<ItemGroup>
    <PackageReference Include="Moth.MicroMoth" Version="1.0.1" />
</ItemGroup>

If you look at the Example, there is an example for Godot to print out the result from the simple phi-plus Bell state. It will print out something like this if you compile the game execute the script.

Output from Godot CLI

Unity

Drag and drop the MicroMoth.cs file in your game project, similar with any other MicroMoth versions. It's the standalone library file, so there should be no issue to create the new class, import the functions and have fun!

Furthermore...

There is the interesting library that can be used in C# projects powered by MicroMothCsharp, so stay tuned!

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Moth.MicroMoth:

Package Downloads
Moth.QuantumBlur

Applying blur-like noise operation onto images, textures or procedural generation for C#-based game engines.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 155 7/22/2026
1.1.0 110 7/3/2026
1.0.1 135 6/26/2026
1.0.0 140 6/26/2026

Adds .NET Standard 2.1 support for Unity as well as Godot(.NET 8)