Moth.MicroMoth
1.2.0
dotnet add package Moth.MicroMoth --version 1.2.0
NuGet\Install-Package Moth.MicroMoth -Version 1.2.0
<PackageReference Include="Moth.MicroMoth" Version="1.2.0" />
<PackageVersion Include="Moth.MicroMoth" Version="1.2.0" />
<PackageReference Include="Moth.MicroMoth" />
paket add Moth.MicroMoth --version 1.2.0
#r "nuget: Moth.MicroMoth, 1.2.0"
#:package Moth.MicroMoth@1.2.0
#addin nuget:?package=Moth.MicroMoth&version=1.2.0
#tool nuget:?package=Moth.MicroMoth&version=1.2.0
MicroMoth for C#
This version of MicroMoth is for development that mainly uses C#, such as a game development on Godot and Unity. Of course, it supports other purposes, too.
Setup
This library is released under NuGet, the package manager for .NET. You can view MicroMoth (the official, packaged name is Moth.MicroMoth) in NuGet gallery.
Start using it from the 1.0.1 version, because it contains the important bug fix for solving the roman name conflict issue within Godot if someone made their game project named as 'micromoth' and tries to import MicroMoth package. Other than that, there is no difference between v1.0.0 and v1.0.1.
Godot (.NET version)
Open up the Godot CLI and type:
dotnet add package Moth.MicroMoth
It will automatically add the MicroMoth package and add these lines underneath your .csproj of the game.
<ItemGroup>
<PackageReference Include="Moth.MicroMoth" Version="1.0.1" />
</ItemGroup>
If you look at the Example, there is an example for Godot to print out the result from the simple phi-plus Bell state. It will print out something like this if you compile the game execute the script.
Unity
Drag and drop the MicroMoth.cs file in your game project, similar with any other MicroMoth versions. It's the standalone library file, so there should be no issue to create the new class, import the functions and have fun!
Furthermore...
There is the interesting library that can be used in C# projects powered by MicroMothCsharp, so stay tuned!
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Moth.MicroMoth:
| Package | Downloads |
|---|---|
|
Moth.QuantumBlur
Applying blur-like noise operation onto images, textures or procedural generation for C#-based game engines. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Adds .NET Standard 2.1 support for Unity as well as Godot(.NET 8)